flavor_tim.19 帖木儿帝国建筑师的召唤
时间范围:1420.1.1 - 1460.1.1(每月 2% 概率)
触发条件:
- 帖木儿帝国(
tag = TIM)触发。 - 帖木儿帝国控制马什哈德地区(
location:mashhad.owner ?= root)。 - 帖木儿帝国的国教属于穆斯林宗教组(
religion.group = religion_group:muslim)。 - 内阁中至少有一位人物拥有“人民的女皇”特质(
has_character_modifier = tim_empress_of_the_people)。
关键效果:
-
选项 A (
flavor_tim.19.a):- 将新创建的艺术家人物(加瓦姆丁·设拉子)移入帖木儿帝国。
- 在马什哈德地区创建一件艺术作品:
- 类型:纪念碑
- 名称:戈哈尔沙德清真寺
- 质量:70
- 艺术家:加瓦姆丁·设拉子
- 国家财富减少(
change_gold_effect = { scale = -2 })。
-
选项 B (
flavor_tim.19.b):- 国家威望轻微下降(
add_prestige = prestige_mild_penalty)。 - 秘密处决新创建的艺术家人物(加瓦姆丁·设拉子)。
- 国家威望轻微下降(
背景介绍: 在帖木儿帝国时期,尤其是在沙哈鲁和其妻子戈哈尔沙德的统治下,帝国经历了显著的文化和建筑复兴。马什哈德作为重要的宗教中心,其发展备受关注。此事件模拟了帝国宫廷(可能受到“人民的女皇”戈哈尔沙德的影响)决定是否聘请一位才华横溢的建筑师(如历史上的加瓦姆丁·设拉子)来在马什哈德建造一座宏伟的清真寺(即著名的戈哈尔沙德清真寺),以彰显帝国的虔诚、财富和文化成就,或是出于成本或政治考虑而拒绝这一项目。
完整事件代码:
flavor_tim.19 = {
type = country_event
title = flavor_tim.19.title
desc = flavor_tim.19.desc
dynamic_historical_event = {
tag = TIM
from = 1420.1.1
to = 1460.1.1
monthly_chance = 2
}
fire_only_once = yes
trigger = {
location:mashhad.owner ?= root
religion.group = religion_group:muslim
any_cabinet_character ?= {
has_character_modifier = tim_empress_of_the_people
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:mashhad = {
save_scope_as = target_location
}
random_cabinet_character ?= {
limit = {
has_character_modifier = tim_empress_of_the_people
}
save_scope_as = target_character
}
create_character = {
first_name = name_ghavameddin
last_name = shirazi
estate = estate_type:peasants_estate
birth_date = 1399.6.4 #Unknown birthdate
birth_location = root.capital
artist = architect
artist_skill = {
0.6
0.8
}
save_scope_as = target_character2
create_in_limbo = yes
}
}
option = {
name = flavor_tim.19.a
scope:target_character2 = { move_country = root }
scope:target_location = {
create_art = {
artist = scope:target_character2
key = goharshad_mosque
quality = 70
type = work_of_art_type:monument
}
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_tim.19.b
add_prestige = prestige_mild_penalty
kill_character_silently = scope:target_character2
}
}