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flavor_tim.19 帖木儿帝国建筑师的召唤

时间范围:1420.1.1 - 1460.1.1(每月 2% 概率)

触发条件

  • 帖木儿帝国(tag = TIM)触发。
  • 帖木儿帝国控制马什哈德地区(location:mashhad.owner ?= root)。
  • 帖木儿帝国的国教属于穆斯林宗教组(religion.group = religion_group:muslim)。
  • 内阁中至少有一位人物拥有“人民的女皇”特质(has_character_modifier = tim_empress_of_the_people)。

关键效果

  • 选项 A (flavor_tim.19.a)

    • 将新创建的艺术家人物(加瓦姆丁·设拉子)移入帖木儿帝国。
    • 在马什哈德地区创建一件艺术作品:
      • 类型:纪念碑
      • 名称:戈哈尔沙德清真寺
      • 质量:70
      • 艺术家:加瓦姆丁·设拉子
    • 国家财富减少(change_gold_effect = { scale = -2 })。
  • 选项 B (flavor_tim.19.b)

    • 国家威望轻微下降(add_prestige = prestige_mild_penalty)。
    • 秘密处决新创建的艺术家人物(加瓦姆丁·设拉子)。

背景介绍: 在帖木儿帝国时期,尤其是在沙哈鲁和其妻子戈哈尔沙德的统治下,帝国经历了显著的文化和建筑复兴。马什哈德作为重要的宗教中心,其发展备受关注。此事件模拟了帝国宫廷(可能受到“人民的女皇”戈哈尔沙德的影响)决定是否聘请一位才华横溢的建筑师(如历史上的加瓦姆丁·设拉子)来在马什哈德建造一座宏伟的清真寺(即著名的戈哈尔沙德清真寺),以彰显帝国的虔诚、财富和文化成就,或是出于成本或政治考虑而拒绝这一项目。

完整事件代码

flavor_tim.19 = {
	type = country_event
	title = flavor_tim.19.title
	desc = flavor_tim.19.desc

	dynamic_historical_event = {
		tag = TIM
		from = 1420.1.1
		to = 1460.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		location:mashhad.owner ?= root

		religion.group = religion_group:muslim

		any_cabinet_character ?= {
			has_character_modifier = tim_empress_of_the_people
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:mashhad = {
			save_scope_as = target_location
		}

		random_cabinet_character ?= {
			limit = {
				has_character_modifier = tim_empress_of_the_people
			}
			save_scope_as = target_character
		}

		create_character = {
			first_name = name_ghavameddin
			last_name = shirazi
			estate = estate_type:peasants_estate
			birth_date = 1399.6.4 #Unknown birthdate
			birth_location = root.capital
			artist = architect
			artist_skill = {
				0.6
				0.8
			}
			save_scope_as = target_character2
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_tim.19.a

		scope:target_character2 = { move_country = root }
		scope:target_location = {
			create_art = {
				artist = scope:target_character2
				key = goharshad_mosque
				quality = 70
				type = work_of_art_type:monument
			}
		}

		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_tim.19.b

		add_prestige = prestige_mild_penalty
   		kill_character_silently = scope:target_character2
	}
}