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[flavor_tim.1101] 法兹鲁拉崛起

时间范围
无明确 fromto 日期限制,事件触发概率未指定(monthly_chance 未定义)。

触发条件

  • 目标角色 scope:target_character 必须存活(is_alive = yes)。

关键效果
选项 Aflavor_tim.1101.a):

  • 为目标角色添加并延长修正项 tim_reincarnation_of_allah(真主转世),持续时间为永久(years = -1)。
  • 清除所有国家中存在的变量 tim_fazlallah_been_to_court
  • 在 1 至 10 年后,静默触发事件 flavor_tim.1102

选项 Bflavor_tim.1101.b):

  • 静默处决目标角色(kill_character_silently)。
  • 国家获得轻度稳定性惩罚(add_stability = stability_mild_penalty)。

选项 Cflavor_tim.1101.c):

  • 处决目标角色(kill_character)。
  • 国家获得轻度稳定性奖励(add_stability = stability_mild_bonus)。
  • 创建一支名为 hurufism_followers 的宗教叛军(逊尼派),并将其保存为 target_rebel
  • 若首都存在规模大于等于 0.4 的农民人口(pop_type:peasants),则将这些农民转变为该叛军的支持者。

背景介绍
该事件模拟了法兹鲁拉(Fazlallah)——胡鲁菲派(Hurufism)神秘主义运动的创始人——在帖木儿帝国(Timurid Empire)或其周边地区的崛起。胡鲁菲派强调字母与数字的神秘意义,其教义在当时被视为异端,常引发宗教与政治冲突。事件中,统治者面临如何处理这位具有影响力的宗教人物的抉择:是接纳其教义、秘密处决以规避动荡,还是公开镇压并引发宗教叛乱。

完整事件代码

flavor_tim.1101 = { #Rise of...
	type = country_event
	title = flavor_tim.1101.title
	desc = flavor_tim.1101.desc

	trigger = {
		scope:target_character = {
			is_alive = yes
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		clear_saved_scope = target_country
		ordered_neighbor_country = {
			limit = {
				NOT = { has_variable = tim_fazlallah_been_to_court }
			}
			order_by = prestige
			max = 1
			save_scope_as = target_country
		}
	}

	option = {
		name = flavor_tim.1101.a

		scope:target_character = {
			add_character_modifier = {
				mode = add_and_extend
				modifier = tim_reincarnation_of_allah
				years = -1
			}
		}

		hidden_effect = {
			every_country = {
				limit = {
					has_variable = tim_fazlallah_been_to_court
				}
				remove_variable = tim_fazlallah_been_to_court
			}
		}

		trigger_event_silently = {
			id = flavor_tim.1102
			years = {
				1
				10
			}
		}
	}

	option = {
		name = flavor_tim.1101.b

		kill_character_silently = {
			target = scope:target_character
		}

		add_stability = stability_mild_penalty
	}

	option = {
		name = flavor_tim.1101.c

		kill_character = {
			target = scope:target_character
		}

		add_stability = stability_mild_bonus

		create_rebel = {
			category = religious
			religion = religion:sunni
			name = hurufism_followers
			save_scope_as = target_rebel
		}

		capital ?= {
			every_pop = {
				limit = {
					pop_size >= 0.4
					pop_type = pop_type:peasants
				}
				change_pop_allegiance = scope:target_rebel
			}
		}
	}
}