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flavor_teu.14 约翰·冯·波西尔格与《普鲁士土地》

时间范围:1370.1.1 - 1385.1.1(每月 10% 概率)

触发条件

  • 国家拥有马尔堡(Malbork)地区。
  • 国家拥有名为 terrae_prussiae 的艺术品。
  • 国库黄金储备至少为月收入(贸易与税收之和)的 3 倍。

关键效果

  • 选项 A (历史选项)
    • 支付相当于 3 倍月收入的黄金。
    • 人物“约翰·冯·波西尔格”(作家,普鲁士文化,天主教)加入我国。
    • 为我国文化增加“文化传统弱增益”效果。
    • 在 5 至 10 年后触发事件 flavor_teu.15
  • 选项 B
    • 获得“声望轻微惩罚”。
    • (隐藏效果)人物“约翰·冯·波西尔格”被秘密处决。

背景介绍: 该事件模拟了条顿骑士团国(TEU)在14世纪后期,于其首都马尔堡宫廷中,围绕学者约翰·冯·波西尔格及其著作《普鲁士土地》(Terrae Prussiae)可能发生的情景。事件反映了骑士团国在巩固对普鲁士地区统治时,对文化、历史记录以及知识分子作用的考量。选择资助学者著书立说可以增强国家的文化凝聚力,但需要付出巨大的经济代价;而拒绝资助则可能损害国家声誉。

完整事件代码

flavor_teu.14 = {
	type = country_event
	title = flavor_teu.14.title
	desc = flavor_teu.14.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TEU
		from = 1370.1.1
		to = 1385.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		owns = location:malbork
		any_work_of_art_in_country = {
			this = work_of_art:terrae_prussiae
		}
		gold >= {
			value = monthly_income_trade_and_tax
			multiply = 3
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		create_character = {
			estate = estate_type:clergy_estate
			first_name = name_john
			last_name = von_Posilge
			birth_date = 1340.1.1
			birth_location = location:malbork
			religion = religion:catholic
			culture = culture:prussian
			artist = writer
			artist_skill = { 0.5 0.7 }
			create_in_limbo = yes
			save_scope_as = target_character
		}
		work_of_art:terrae_prussiae = {
			save_scope_as = target_work_of_art
		}
	}

	option = {
		name = flavor_teu.14.a

		historical_option = yes

		change_gold_effect = { scale = -3 }

		scope:target_character = {
			move_country = ROOT
		}

		culture = {
			add_cultural_tradition = cultural_tradition_weak_bonus
		}

		trigger_event_non_silently = {
			id = flavor_teu.15
			years = { 5 10 }
		}
		custom_tooltip = teu_event_within_5_to_10_years
	}

	option = {
		name = flavor_teu.14.b

		add_prestige = prestige_mild_penalty

		hidden_effect = {
			kill_character_silently = {
				target = scope:target_character
			}
		}
	}
}