flavor_son.6 杰内地区发展
时间范围:1500.1.1 - 1550.1.1(每月 5% 概率触发)
触发条件:
- 控制杰内地区(
location:djenne)。
关键效果:
-
选项 A (
flavor_son.6.a):- 对杰内地区:
- 增加少量发展度(
development_mild_bonus)。 - 增加少量繁荣度(
prosperity_mild_bonus)。 - 所有属于本国的神职人员阶层人口获得大量满意度加成(
pop_satisfaction_ultimate_bonus)。
- 增加少量发展度(
- 国库支出一定金额(
change_gold_effect = { scale = -1 })。
- 对杰内地区:
-
选项 B (
flavor_son.6.b):- 增加少量国家稳定度(
stability_mild_bonus)。
- 增加少量国家稳定度(
背景介绍: 该事件模拟了16世纪早期,桑海帝国(SON)对其重要城市杰内的治理与发展。杰内作为跨撒哈拉贸易的关键节点和伊斯兰学术中心,其繁荣与稳定对帝国的财政、文化及社会凝聚力至关重要。统治者面临抉择:是投入资源直接促进杰内的经济与宗教阶层发展,还是采取更保守的策略以巩固国家整体稳定。
完整事件代码:
flavor_son.6 = {
hide_portraits = yes
type = country_event
title = flavor_son.6.title
desc = flavor_son.6.desc
historical_info = flavor_son.6.historical_info
illustration_tags = {
10 = happy
10 = exterior
}
fire_only_once = yes
dynamic_historical_event = {
tag = SON
from = 1500.1.1
to = 1550.1.1
monthly_chance = 5
}
trigger = {
owns = location:djenne
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:djenne = {
save_scope_as = target_location
}
}
option = {
name = flavor_son.6.a
scope:target_location = {
change_development = development_mild_bonus
change_prosperity = prosperity_mild_bonus
custom_tooltip = {
text = son_all_clergy_pops_in_location_gain_satisfaction_tt
every_pop = {
limit = {
owner = root
pop_type = pop_type:clergy
}
add_pop_satisfaction = pop_satisfaction_ultimate_bonus
}
}
}
change_gold_effect = { scale = -1 }
}
option = {
name = flavor_son.6.b
add_stability = stability_mild_bonus
}
}