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flavor_son.6 杰内地区发展

时间范围:1500.1.1 - 1550.1.1(每月 5% 概率触发)

触发条件

  • 控制杰内地区(location:djenne)。

关键效果

  • 选项 A (flavor_son.6.a):

    • 对杰内地区:
      • 增加少量发展度(development_mild_bonus)。
      • 增加少量繁荣度(prosperity_mild_bonus)。
      • 所有属于本国的神职人员阶层人口获得大量满意度加成(pop_satisfaction_ultimate_bonus)。
    • 国库支出一定金额(change_gold_effect = { scale = -1 })。
  • 选项 B (flavor_son.6.b):

    • 增加少量国家稳定度(stability_mild_bonus)。

背景介绍: 该事件模拟了16世纪早期,桑海帝国(SON)对其重要城市杰内的治理与发展。杰内作为跨撒哈拉贸易的关键节点和伊斯兰学术中心,其繁荣与稳定对帝国的财政、文化及社会凝聚力至关重要。统治者面临抉择:是投入资源直接促进杰内的经济与宗教阶层发展,还是采取更保守的策略以巩固国家整体稳定。

完整事件代码

flavor_son.6 = {
	hide_portraits = yes
	type = country_event

	title = flavor_son.6.title
	desc = flavor_son.6.desc
	historical_info = flavor_son.6.historical_info

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = SON
		from = 1500.1.1
		to = 1550.1.1
		monthly_chance = 5
	}

	trigger = {
		owns = location:djenne
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:djenne = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_son.6.a

		scope:target_location = {
			change_development = development_mild_bonus
			change_prosperity = prosperity_mild_bonus
			custom_tooltip = {
				text = son_all_clergy_pops_in_location_gain_satisfaction_tt
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:clergy
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_bonus
				}
			}
		}

		change_gold_effect = { scale = -1 }
	}

	option = {
		name = flavor_son.6.b

		add_stability = stability_mild_bonus
	}
}