[flavor_ser.50] 虔诚皇帝法典
时间范围:1337.1.1 - 1453.6.1,每月 20% 概率触发
触发条件:
- 国家必须拥有变量
ser_completed_conquests_variable - 满足以下任一条件:
- 角色
ser_stefan_dusan存活且为国家统治者 - 当前统治者的行政能力大于 80
- 当前统治者拥有特质
lawgiver
- 角色
- 国家处于和平状态
- 国家等级为帝国
关键效果:
- 选项 A (flavor_ser.50.a):
- 解锁并添加政策
law_of_the_pious_emperor - 若统治者拥有
lawgiver特质或拥有至少 3 个特质,则其行政能力 +10;否则为其添加lawgiver特质 - 社会价值观
centralization_vs_decentralization大幅向左移动(集权方向) - 贵族、市民、教士阶层满意度遭受极端惩罚
- 稳定度小幅下降
- 国库收入减少 12 个月
- 解锁并添加政策
- 选项 B (flavor_ser.50.b):
- 社会价值观
centralization_vs_decentralization大幅向右移动(分权方向) - 贵族、市民、教士阶层满意度获得极端增益
- 稳定度小幅提升
- 社会价值观
背景介绍: 该事件模拟了14世纪至15世纪中期,塞尔维亚帝国在特定历史条件下制定并颁布法典的决策时刻。事件以“虔诚皇帝法典”为核心,反映了帝国在扩张后,面临如何整合新领土、平衡中央集权与地方势力、以及通过法律巩固统治的挑战。选项A代表推行一部强化中央权威和皇帝权力的法典,可能以牺牲贵族和市民阶层的利益为代价;选项B则代表维持或加强传统的分权结构,以换取各主要阶层的广泛支持。
完整事件代码:
flavor_ser.50 = { #[target_character.GetNameWithNoTooltip]'s Code
type = country_event
title = flavor_ser.50.title
desc = flavor_ser.50.desc
image = "gfx/interface/illustrations/institutions/legalism.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = SER
from = 1337.1.1
to = 1453.6.1
monthly_chance = 20
}
trigger = {
has_variable = ser_completed_conquests_variable
OR = {
character:ser_stefan_dusan = {
is_alive = yes
is_ruler = yes
}
ruler ?= { adm > 80 }
ruler ?= { has_trait = lawgiver }
}
at_war = no
country_rank = country_rank:rank_empire
}
immediate = {
ruler ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_ser.50.a
unlock_policy_effect = { type = law_of_the_pious_emperor }
add_policy = policy:law_of_the_pious_emperor
if = {
limit = {
ruler ?= {
OR = {
has_trait = lawgiver
num_of_traits >= 3
}
}
}
ruler ?= { add_adm = 10 }
}
else = {
ruler ?= { add_trait = trait:lawgiver }
}
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_large_move_to_left
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_extreme_penalty
}
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_extreme_penalty
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_extreme_penalty
}
add_stability = stability_mild_penalty
change_gold_effect = { scale = -12 }
}
option = {
name = flavor_ser.50.b
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_large_move_to_right
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_extreme_bonus
}
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_extreme_bonus
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_extreme_bonus
}
add_stability = stability_weak_bonus
}
historical_info = flavor_ser.50.historical_info
}