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[flavor_ser.50] 虔诚皇帝法典

时间范围:1337.1.1 - 1453.6.1,每月 20% 概率触发

触发条件

  • 国家必须拥有变量 ser_completed_conquests_variable
  • 满足以下任一条件:
    • 角色 ser_stefan_dusan 存活且为国家统治者
    • 当前统治者的行政能力大于 80
    • 当前统治者拥有特质 lawgiver
  • 国家处于和平状态
  • 国家等级为帝国

关键效果

  • 选项 A (flavor_ser.50.a)
    • 解锁并添加政策 law_of_the_pious_emperor
    • 若统治者拥有 lawgiver 特质或拥有至少 3 个特质,则其行政能力 +10;否则为其添加 lawgiver 特质
    • 社会价值观 centralization_vs_decentralization 大幅向左移动(集权方向)
    • 贵族、市民、教士阶层满意度遭受极端惩罚
    • 稳定度小幅下降
    • 国库收入减少 12 个月
  • 选项 B (flavor_ser.50.b)
    • 社会价值观 centralization_vs_decentralization 大幅向右移动(分权方向)
    • 贵族、市民、教士阶层满意度获得极端增益
    • 稳定度小幅提升

背景介绍: 该事件模拟了14世纪至15世纪中期,塞尔维亚帝国在特定历史条件下制定并颁布法典的决策时刻。事件以“虔诚皇帝法典”为核心,反映了帝国在扩张后,面临如何整合新领土、平衡中央集权与地方势力、以及通过法律巩固统治的挑战。选项A代表推行一部强化中央权威和皇帝权力的法典,可能以牺牲贵族和市民阶层的利益为代价;选项B则代表维持或加强传统的分权结构,以换取各主要阶层的广泛支持。

完整事件代码

flavor_ser.50 = { #[target_character.GetNameWithNoTooltip]'s Code
	type = country_event
	title = flavor_ser.50.title
	desc = flavor_ser.50.desc
	image = "gfx/interface/illustrations/institutions/legalism.dds"

	fire_only_once = yes
	dynamic_historical_event = {
		tag = SER
		from = 1337.1.1
		to = 1453.6.1
		monthly_chance = 20
	}

	trigger = {
		has_variable = ser_completed_conquests_variable
		OR = {
			character:ser_stefan_dusan = {
				is_alive = yes
				is_ruler = yes
			}
			ruler ?= { adm > 80 }
			ruler ?= { has_trait = lawgiver }
		}
		at_war = no
		country_rank = country_rank:rank_empire
	}

	immediate = {
		ruler ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_ser.50.a
		unlock_policy_effect = { type = law_of_the_pious_emperor }
		add_policy = policy:law_of_the_pious_emperor
		if = {
			limit = {
				ruler ?= {
					OR = {
						has_trait = lawgiver
						num_of_traits >= 3
					}
				}
			}
			ruler ?= { add_adm = 10 }
		}
		else = {
			ruler ?= { add_trait = trait:lawgiver }
		}
		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_large_move_to_left
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_penalty
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_extreme_penalty
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_extreme_penalty
		}
		add_stability = stability_mild_penalty
		change_gold_effect = { scale = -12 }
	}

	option = {
		name = flavor_ser.50.b
		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_large_move_to_right
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_bonus
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_extreme_bonus
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_extreme_bonus
		}
		add_stability = stability_weak_bonus
	}

	historical_info = flavor_ser.50.historical_info
}