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flavor_por.57 果阿商站

时间范围:1500.1.1 - 1600.1.1(每月 3% 概率)

触发条件

  • 玩家国家为葡萄牙(tag = POR)。
  • 省份果阿(location:goa)的顶层所有者是玩家国家。
  • 果阿省份尚未建造建筑 building_type:por_feitoria(葡萄牙商站)。

关键效果

  • 选项 A(历史选项)
    • 在目标省份(果阿)执行 establish_feitoria_effect(建立商站效果)。
    • 如果当前时代为宗教改革时代(age_4_reformation)或更晚,则社会价值观 mercantilism_vs_free_trade(重商主义 vs 自由贸易)向左轻微移动(即偏向重商主义)。
  • 选项 B
    • 如果当前时代为宗教改革时代或更晚,则社会价值观 mercantilism_vs_free_trade 向右轻微移动(即偏向自由贸易)。
    • 如果未达到宗教改革时代,则获得少量威望(add_prestige = prestige_weak_bonus)。

背景介绍: 该事件模拟了葡萄牙帝国在16世纪于其东方殖民地果阿建立商站(Feitoria)的历史进程。商站是葡萄牙海外贸易网络的关键节点,用于垄断香料贸易并巩固其在印度洋的势力。事件反映了葡萄牙王室与市民阶层(Burghers Estate)在殖民开发中的合作,以及国家在重商主义政策与自由贸易之间的抉择。

完整事件代码

flavor_por.57 = { #Feitoria of Goa
	type = country_event
	title = flavor_por.57.title
	desc = flavor_por.57.desc
	historical_info = flavor_por.57.historical_info

	dynamic_historical_event = {
		tag = POR
		from = 1500.1.1
		to = 1600.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	trigger = {
		location:goa = {
			top_owner ?= root
			NOT = {
				has_building = building_type:por_feitoria
			}
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:goa = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_por.57.a

		historical_option = yes

		scope:target_location = {
			establish_feitoria_effect = yes
		}

		if = {
			limit = {
				current_age_or_later = { age = age_4_reformation }
			}
			change_societal_value = {
				type = mercantilism_vs_free_trade
				value = societal_value_minor_move_to_left
			}
		}
	}

	option = {
		name = flavor_por.57.b

		if = {
			limit = {
				current_age_or_later = { age = age_4_reformation }
			}
			change_societal_value = {
				type = mercantilism_vs_free_trade
				value = societal_value_minor_move_to_right
			}
		}
		else = {
			add_prestige = prestige_weak_bonus
		}
	}
}