[flavor_pol_teu.3] 条顿骑士团边境争端
时间范围:无明确 from 与 to 日期,事件为动态触发。
触发条件:无明确 trigger 字段,事件触发逻辑可能由游戏引擎或父事件控制。
关键效果:
-
选项 A (flavor_pol_teu.3.a) - 历史选项
- 将
teu_list_of_borderlands_to_cede列表中所有由波兰方拥有核心、且当前为条顿骑士团方拥有的地块,所有权转移给波兰方。 - 条顿骑士团方获得
prestige_extreme_penalty(声望极大惩罚)。 - 触发条顿骑士团方事件
flavor_pol_teu.8。
- 将
-
选项 B (flavor_pol_teu.3.b)
- 条顿骑士团方对玩家国家增加
teu_supported_us好感度修正。 - 如果存在
target_province,则条顿骑士团方获得对波兰方的casus_belli:cb_conquer_province(征服省份宣战理由),目标省份为target_province。 - 波兰方对玩家国家增加
teu_supported_other_side好感度修正。 - 玩家国家获得
devotion_mild_bonus(奉献度小幅增益)。 - 触发条顿骑士团方事件
flavor_pol_teu.5。
- 条顿骑士团方对玩家国家增加
-
选项 C (flavor_pol_teu.3.c)
- 条顿骑士团方对玩家国家增加
teu_supported_other_side好感度修正。 - 波兰方对玩家国家增加
teu_supported_us好感度修正。 - 玩家国家获得
stability_mild_bonus(稳定度小幅增益)。 - 触发条顿骑士团方事件
flavor_pol_teu.6。 - 将条顿骑士团方及其AI附庸拥有的、且为波兰方核心的地块,以及
bytow和lebork两地,所有权转移给波兰方。
- 条顿骑士团方对玩家国家增加
背景介绍:此事件模拟了中世纪晚期波兰王国与条顿骑士团在波美拉尼亚、多布任等边境地区的领土与主权争端。这些地区历史上民族混杂、归属反复,是双方长期冲突的焦点。事件迫使第三方(可能是教皇、神圣罗马帝国皇帝或其他相关国家)在冲突中表明立场,其选择将直接影响领土变更、国家声望与各方关系。
完整事件代码:
flavor_pol_teu.3 = {
type = country_event
title = flavor_pol_teu.3.title
desc = flavor_pol_teu.3.desc
historical_info = flavor_pol_teu.1.historical_info
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent = {
save_scope_as = the_pope
}
location:dobrzyn = {
add_to_list = teu_list_of_borderlands_to_cede
}
location:inowroclaw = {
add_to_list = teu_list_of_borderlands_to_cede
}
location:bydgoszcz = {
add_to_list = teu_list_of_borderlands_to_cede
}
location:zlotow = {
add_to_list = teu_list_of_borderlands_to_cede
}
province_definition:dobrzyn_province = {
every_location_in_province_definition = {
add_to_list = teu_list_of_borderlands_to_cede
}
}
province_definition:znin_province = {
every_location_in_province_definition = {
add_to_list = teu_list_of_borderlands_to_cede
}
}
random_in_list = {
list = teu_list_of_borderlands_to_cede
limit = {
owner ?= scope:pol_polish_side
}
province = {
save_scope_as = target_province
}
}
}
option = {
name = flavor_pol_teu.3.a
historical_option = yes
show_as_tooltip = {
every_in_list = {
list = teu_list_of_borderlands_to_cede
limit = {
owner = scope:pol_teutonic_side
is_core_of = scope:pol_polish_side
}
change_location_owner = scope:pol_polish_side
}
scope:pol_teutonic_side = {
add_prestige = prestige_extreme_penalty
}
}
hidden_effect = {
scope:pol_teutonic_side = {
trigger_event_non_silently = flavor_pol_teu.8
}
}
}
option = {
name = flavor_pol_teu.3.b
scope:pol_teutonic_side = {
add_opinion = {
target = ROOT
modifier = teu_supported_us
}
show_as_tooltip = {
if = {
limit = {
exists = scope:target_province
}
add_casus_belli = {
target = scope:pol_polish_side
type = casus_belli:cb_conquer_province
province = scope:target_province
}
}
}
}
scope:pol_polish_side = {
add_opinion = {
target = ROOT
modifier = teu_supported_other_side
}
}
add_devotion = devotion_mild_bonus
hidden_effect = {
scope:pol_teutonic_side = {
trigger_event_non_silently = flavor_pol_teu.5
}
}
}
option = {
name = flavor_pol_teu.3.c
scope:pol_teutonic_side = {
add_opinion = {
target = ROOT
modifier = teu_supported_other_side
}
}
scope:pol_polish_side = {
add_opinion = {
target = ROOT
modifier = teu_supported_us
}
}
add_stability = stability_mild_bonus
scope:pol_teutonic_side = {
trigger_event_non_silently = flavor_pol_teu.6
}
show_as_tooltip = {
scope:pol_teutonic_side = {
every_owned_location = {
limit = {
OR = {
is_core_of = scope:pol_polish_side
this = location:bytow
this = location:lebork
}
}
change_location_owner = scope:pol_polish_side
}
every_subject = {
limit = {
is_ai = yes
}
every_owned_location = {
limit = {
is_core_of = scope:pol_polish_side
}
change_location_owner = scope:pol_polish_side
}
}
}
}
}
}