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flavor_pol.29 [目标角色姓名]的改革

时间范围:1345.6.1 - 1390.6.1(每月 1% 概率触发)

触发条件

  • 国家标签为 POL
  • 君主或摄政的总能力值大于等于200。

关键效果

  • 选项 A (flavor_pol.29.a)

    • 消耗一定数量的金钱(scale = -2)。
    • 若国家拥有任何城堡或木栅要塞,则所有拥有此类防御工事的地点获得少量繁荣度加成(prosperity_very_weak_bonus)。
    • 国家稳定性小幅下降(stability_mild_penalty)。
    • 若已解锁“石砖技术”(has_advance = stone_and_brick),则国家获得一个持续20年、效果增强(size = 1.5)的繁荣工程修正(pol_prosperity_works_modifier)。
    • 若未解锁该技术,则国家获得一个持续20年的标准版繁荣工程修正。
  • 选项 B (flavor_pol.29.b)

    • 大幅提升贵族阶层满意度(estate_satisfaction_extreme_bonus)。
    • 国家稳定性小幅提升(stability_weak_bonus)。

背景介绍: 在14世纪中后期,波兰王国正处于巩固与扩张的关键时期。一位能力出众的统治者或摄政上台,面临着推动国家现代化与加强中央集权的挑战。此事件模拟了统治者推行一系列改革时所面临的抉择:是投入巨资进行基础设施建设以促进长期繁荣,但可能引发短期动荡;还是优先安抚强大的贵族阶层以维持稳定,巩固统治基础。这一决策将深刻影响波兰未来的国力与内部平衡。

完整事件代码

flavor_pol.29 = { #The reforms of [target_character.GetNameWithNoTooltip]
	title = flavor_pol.29.title
	desc = flavor_pol.29.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = POL
		from = 1345.6.1
		to = 1390.6.1
		monthly_chance = 1
	}
	trigger = {
		ruler_or_regent ?= {
			total_abilities >= 200
		}
	}
	illustration_tags = {
		10 = exterior
		10 = regular
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_pol.29.a

		change_gold_effect = { scale = -2 }
		if = {
			limit = {
				any_owned_location = {
					OR = {
						has_building = building_type:stockade
						has_building = building_type:castle
					}
				}
			}
			custom_tooltip = every_location_with_fortifications_gains_5_prosperity_tt
			hidden_effect = {
				every_owned_location = {
					limit = {
						OR = {
							has_building = building_type:castle
							has_building = building_type:stockade
						}
					}
					change_prosperity  = prosperity_very_weak_bonus
				}
			}
		}
		add_stability = stability_mild_penalty
		if = {
			limit = { has_advance = stone_and_brick }
			add_country_modifier = {
				modifier = pol_prosperity_works_modifier
				years = 20
				mode = add_and_extend
				size = 1.5
			}
		}
		else = {
			add_country_modifier = {
				modifier = pol_prosperity_works_modifier
				years = 20
				mode = add_and_extend
			}
		}
	}

	option = {
		name = flavor_pol.29.b

		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_bonus
		}
		add_stability = stability_weak_bonus
	}
}