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[flavor_pol.1] 波兰海军改革倡议

时间范围

1600.1.1 - 1650.1.1,每月 5% 概率

触发条件

  • 国家拥有至少 1 个港口 (num_of_ports >= 1)

关键效果

选项 A: flavor_pol.1.a

  • 历史选项
  • 将创建的人物 target_character 移动至本国
  • 调整社会价值观 land_vs_naval,其值基于当前海军传统(在 5 到 20 之间取值)
  • 增加大量海军传统 (navy_tradition_extreme_bonus)
  • 贵族阶层满意度大幅下降 (estate_satisfaction_extreme_penalty)

选项 B: flavor_pol.1.b

  • 将创建的人物 target_character 移动至本国
  • 减少威望,减少值基于当前海军传统(在 -25 到 -10 之间取值)
  • 贵族阶层满意度小幅提升 (estate_satisfaction_weak_bonus)

背景介绍

在17世纪早期,波兰立陶宛联邦作为一个主要的内陆大国,其海军力量相对薄弱。随着波罗的海贸易和地缘政治竞争加剧,国内开始出现关于发展海军、加强海上力量的讨论。这一事件反映了当时波兰国内关于是否投入资源建设海军、以及此举将如何影响国内政治平衡(尤其是与贵族阶层的关系)的争论。

完整事件代码

flavor_pol.1 = {
	type = country_event

	title = flavor_pol.1.title
	desc = flavor_pol.1.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = POL
		tag = PLC
		from = 1600.1.1
		to = 1650.1.1
		monthly_chance = 5
	}

	trigger = {
		num_of_ports >= 1
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_george
			last_name = hewel
			estate = estate_type:burghers_estate
			add_trait = trait:ironside
			culture = root.culture
			create_in_limbo = yes
			save_scope_as = target_character
		}
	}
	option = {
		name = flavor_pol.1.a
		historical_option = yes
		scope:target_character = {
			move_country = root
		}
		change_societal_value = {
			type = land_vs_naval
			value = {
				value = root.navy_tradition
				max = 20
				min = 5
			}
		}
		add_navy_tradition = navy_tradition_extreme_bonus
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_penalty
		}
	}

	option = {
		name = flavor_pol.1.b
		scope:target_character = {
			move_country = root
		}
		add_prestige = {
			value = root.navy_tradition
			multiply = -1
			min = -25
			max = -10
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_weak_bonus
		}
	}
}