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[flavor_plc.6] 白鹰勋章

时间范围:1700.4.1 - 1750.1.1,每月 10% 概率触发

触发条件

  • 国家拥有统治者 (has_ruler = yes)

关键效果

  • 选项 A (历史选项)

    • 解锁法律:骑士团法 (order_of_chivalry_law)
    • 解锁并立即采用政策:白鹰勋章政策 (order_of_the_white_eagle_policy)
    • 当前统治者 (target_character) 加入白鹰骑士团 (order_of_the_white_eagle)
    • 国库减少 12 金币
    • 获得少量威望 (prestige_mild_bonus)
  • 选项 B

    • 提升贵族阶层 (nobles_estate) 少量满意度 (estate_satisfaction_mild_bonus)

背景介绍: 该事件模拟了波兰立陶宛联邦在18世纪早期设立白鹰勋章的历史进程。白鹰勋章是波兰最高级别的骑士勋章,由奥古斯特二世于1705年设立,旨在表彰对国家和君主做出杰出贡献的贵族与军人。在游戏中,此事件代表了国家通过设立荣誉制度来巩固贵族忠诚、提升王室威望的举措,同时也伴随着相应的财政支出。

完整事件代码

flavor_plc.6 = {
	type = country_event
	title = flavor_plc.6.title
	desc = flavor_plc.6.desc
	historical_info = flavor_plc.6.historical_info

	trigger = {
		has_ruler = yes
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler = {
			save_scope_as = target_character
		}
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = PLC
		from = 1700.4.1
		to = 1750.1.1
		monthly_chance = 10
	}

	option = {
		name = flavor_plc.6.a
		historical_option = yes

		unlock_law_effect = { type = order_of_chivalry_law }
		unlock_policy_effect = { type = order_of_the_white_eagle_policy }
		add_policy = policy:order_of_the_white_eagle_policy
		scope:target_character = { join_specific_order_of_chivalry = { type = order_of_the_white_eagle } }

		change_gold_effect = { scale = -12 }

		add_prestige = prestige_mild_bonus
	}

	option = {
		name = flavor_plc.6.b

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}