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[flavor_plc.2002] 利沃尼亚战争

时间范围
事件无明确 fromto 日期限制,但需满足触发条件。事件触发概率未指定 monthly_chance

触发条件

  • 事件为国家事件
  • 主要触发条件(major_trigger):事件目标为 scope:livonian_scope(利沃尼亚范围)。

关键效果

  • 选项 A(历史选项)
    • scope:livonian_scope 宣战,使用战争理由 casus_belli:cb_livonian_wars(利沃尼亚战争)。
    • 社会价值观 belligerent_vs_conciliatory(好战 vs 和解)向左轻微移动(societal_value_minor_move_to_left)。
    • potential_polish_rivals 列表中除本国及盟友外的所有国家,非静默触发事件 flavor_plc.2003
  • 选项 B
    • 增加 war_exhaustion_weak_bonus 数值的战争疲劳。

背景介绍
该事件模拟了波兰立陶宛联邦与利沃尼亚骑士团(或相关势力)之间的冲突开端,即历史上所称的利沃尼亚战争。选择宣战将引发与利沃尼亚的军事对抗,并可能影响周边潜在对手的反应,而不选择战争则会承受内部战争疲劳上升的代价。

完整事件代码

flavor_plc.2002 = {
	type = country_event
	title = flavor_plc.2002.title
	desc = flavor_plc.2002.desc
	historical_info = flavor_plc.2002.historical_info

	major =  yes
	major_trigger = {
		tag = scope:livonian_scope
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
	}
	
	option = {
		name = flavor_plc.2002.a

		historical_option =  yes

		declare_war_with_cb = {
			target = scope:livonian_scope
			type = casus_belli:cb_livonian_wars
		}
		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_minor_move_to_left
		}

		every_in_list = {
			list = potential_polish_rivals
			limit = {
				NOR = {
					this = ROOT
					is_allied_with = { target = ROOT }
				}
			}
			trigger_event_non_silently = {
				id = flavor_plc.2003
			}
		}
	}

	option = {
		name = flavor_plc.2002.b

		add_war_exhaustion = war_exhaustion_weak_bonus
	}
}