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[flavor_pap.1704] 约翰·特策尔的审判

时间范围

  • 起始日期:未指定(from 字段缺失)
  • 结束日期:未指定(to 字段缺失)
  • 触发概率:未指定(monthly_chance 字段缺失)

触发条件

  • 事件类型:国家事件(type = country_event
  • 触发条件:代码中未明确指定 trigger 字段,因此无具体触发条件。

关键效果

事件提供三个选项,每个选项对应不同的效果:

  1. 选项 A (flavor_pap.1704.a)

    • 处决角色约翰·特策尔(kill_character
    • 处决理由:执行死刑(reason = execution
    • 处决者:当前统治者(killer = ruler
  2. 选项 B (flavor_pap.1704.b)

    • 增加少量稳定度(add_stability = stability_mild_bonus
    • 减少大量政府点数(add_government_power = government_power_severe_penalty
  3. 选项 C (flavor_pap.1704.c)

    • 移除角色约翰·特策尔的以下特质:
      • trait:unsuited_for_naval_command(不适合海军指挥)
      • trait:unsuited_for_army_command(不适合陆军指挥)
    • 移除角色修正:refuses_to_serve_in_cabinet(拒绝在内阁任职)

背景介绍

该事件模拟了历史上对约翰·特策尔的审判。特策尔是16世纪初的一位多米尼加修士,以其积极推销赎罪券而闻名,他的行为直接引发了马丁·路德的抗议,成为宗教改革的重要导火索。作为教皇国,玩家将面临如何处置这位争议人物的抉择:是处决他以平息争议,还是通过其他方式处理以获取政治或宗教上的利益。

完整事件代码

flavor_pap.1704 = { #The Trial of Johann Tetzel
	type = country_event
	title = flavor_pap.1704.title
	desc = flavor_pap.1704.desc

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }

		character:johann_tetzel_script = {
			save_scope_as = target_character
			move_country = root
		}
	}

	option = {
		name = flavor_pap.1704.a

		kill_character = {
			target = scope:target_character
			reason = execution
			killer = ruler
		}
	}

	option = {
		name = flavor_pap.1704.b

		add_stability = stability_mild_bonus
		add_government_power = government_power_severe_penalty
	}

	option = {
		name = flavor_pap.1704.c

		scope:target_character = {
			remove_trait = trait:unsuited_for_naval_command
			remove_trait = trait:unsuited_for_army_command
			remove_character_modifier = refuses_to_serve_in_cabinet
		}
	}
}