flavor_pap.1501 圣彼得大教堂的建造
时间范围
无特定时间范围(from 和 to 未定义),事件触发后仅发生一次(fire_only_once = yes)。
触发条件
- 控制罗马地区(
owns = location:rome)。
关键效果
-
选项 A(flavor_pap.1501.a):
- 获得巨额威望(
add_prestige = prestige_extreme_bonus)。 - 支付大量金钱(
change_gold_effect = { scale = -5 })。 - 在罗马地区创建艺术品“圣彼得大教堂”(
key = saint_peters_basilica),类型为纪念碑(work_of_art_type:monument),其品质基础值为100,并乘以建筑师的艺术技能(scope:stpeters_architect.artist_skill)。
- 获得巨额威望(
-
选项 B(flavor_pap.1501.b):
- 获得少量威望(
add_prestige = prestige_mild_bonus)。 - 在罗马地区创建艺术品“圣彼得大教堂”(同上),其品质计算方式与选项A相同。
- 获得少量威望(
背景介绍
该事件模拟了教宗国在控制罗马后,决定建造圣彼得大教堂的历史进程。圣彼得大教堂是天主教世界最重要的宗教建筑之一,其建造代表了教廷的权威与艺术成就。事件中,玩家可以选择投入巨资以彰显教廷的荣耀,或采取更经济的方案完成建设。
完整事件代码
flavor_pap.1501 = {
hide_portraits = yes
type = country_event
fire_only_once = yes
title = flavor_pap.1501.title
desc = flavor_pap.1501.desc
trigger = {
owns = location:rome
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
clear_saved_scope = michaelangelo_scope
if = {#If Michaelangelo didn't participate in building it we make a new artist
limit = {
not = {
has_variable = michaelangelo_embellished_st_peters
}
}
create_character = {
artist = architect
estate = estate_type:burghers_estate
artist_skill = 0.67
save_scope_as = stpeters_architect
}
}
else = {
character:michelangelo_artist ?= {
save_scope_as = stpeters_architect
}
}
}
option = {
name = flavor_pap.1501.a
add_prestige = prestige_extreme_bonus
change_gold_effect = { scale = -5 }
location:rome = {
create_art = {
artist = scope:stpeters_architect
quality = {
value = 100
multiply = scope:stpeters_architect.artist_skill
}
type = work_of_art_type:monument
key = saint_peters_basilica
}
}
}
option = {
name = flavor_pap.1501.b
add_prestige = prestige_mild_bonus
location:rome = {
create_art = {
artist = scope:stpeters_architect
quality = {
value = 100
multiply = scope:stpeters_architect.artist_skill
}
type = work_of_art_type:monument
key = saint_peters_basilica
}
}
}
}