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[flavor_ori.2] 奥里萨农民起义

时间范围

1430.1.1 - 1450.1.1,在此期间内,每月有 5% 的概率触发此事件。

触发条件

  • 国家当前的 厌战度 大于或等于 5

关键效果

事件提供两个选项:

  1. 选项 A (flavor_ori.2.a)

    • 效果
      • 减少国家财富(change_gold_effect = { scale = -2 })。
      • 轻微提升国家稳定度(add_stability = stability_mild_bonus)。
  2. 选项 B (flavor_ori.2.b)

    • 效果
      • 增加国家财富(change_gold_effect = { scale = 2 })。
      • 轻微降低国家稳定度(add_stability = stability_mild_penalty)。
      • 轻微降低 农民阶层 的满意度(add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty })。

背景介绍

此事件模拟了15世纪上半叶,奥里萨王国(ORI)在经历长期战争后,因厌战度高涨而可能引发的国内动荡,特别是农民阶层的不满与反抗。统治者需要在安抚民众(牺牲财政以换取稳定)与压榨资源(激化矛盾以充实国库)之间做出艰难抉择。

完整事件代码

flavor_ori.2 = {
	type = country_event
	title = flavor_ori.2.title
	desc = flavor_ori.2.desc
	historical_info = flavor_ori.2.historical_info

	trigger = {
		war_exhaustion >= 5
	}

	illustration_tags = {
        10 = angry
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		save_scope_as = target_character
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = ORI
		from = 1430.1.1
		to = 1450.1.1
		monthly_chance = 5
	}


	option = {
		name = flavor_ori.2.a
		change_gold_effect = { scale = -2 }
		add_stability = stability_mild_bonus
	}
	option = {
		name = flavor_ori.2.b
		change_gold_effect = { scale = 2 }
		add_stability = stability_mild_penalty

		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_mild_penalty
		}
	}
}