flavor_ori.15 奥里萨的寺庙建设
时间范围:1340.1.1 - 1500.1.1(每月 3% 概率)
触发条件:
- 国家为 奥里萨 (ORI)
- 国家宗教为 印度教
- 全国 寺庙 (temple) 建筑总等级大于 7
关键效果:
-
选项 A (flavor_ori.15.a):
- 获得少量威望
- 在人口最多的、拥有寺庙的省份,获得少量发展度
- 损失少量金钱(规模 -3)
-
选项 B (flavor_ori.15.b):
- 损失少量威望
-
选项 C (flavor_ori.15.c):
- 触发条件:当前统治者或摄政拥有特质 “建筑远见者 (architectural_visionary)”
- 获得少量威望
- 在人口最多的、拥有寺庙的省份,获得中等发展度
- 损失大量金钱(规模 -20)
背景介绍: 在14至15世纪的奥里萨王国,印度教信仰占据主导地位。随着王国境内寺庙数量的增长和宗教影响力的扩大,统治者面临着如何进一步利用宗教建筑来巩固统治、促进地方发展或彰显虔诚的抉择。这一事件反映了奥里萨统治者基于其财政状况、个人特质(如是否具有建筑远见)以及对威望的考量,在宗教建设事务上可能采取的不同策略。
完整事件代码:
flavor_ori.15 = {
hide_portraits = yes
type = country_event
title = flavor_ori.15.title
desc = flavor_ori.15.desc
dynamic_historical_event = {
tag = ORI
from = 1340.1.1
to = 1500.1.1
monthly_chance = 3
}
fire_only_once = yes
trigger = {
total_effective_building_levels:temple > 7
religion = religion:hindu
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ordered_owned_location = {
limit = {
has_building = building_type:temple
}
order_by = population
max = 1
save_scope_as = target_location
}
ruler_or_regent ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_ori.15.a
add_prestige = prestige_mild_bonus
scope:target_location = {
change_development = development_weak_bonus
}
change_gold_effect = { scale = -3 }
}
option = {
name = flavor_ori.15.b
add_prestige = prestige_mild_penalty
}
option = {
name = flavor_ori.15.c
trigger = {
scope:target_character = {
has_trait = architectural_visionary
}
}
add_prestige = prestige_mild_bonus
scope:target_location = {
change_development = development_mild_bonus
}
change_gold_effect = { scale = -20 }
}
}