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flavor_ori.15 奥里萨的寺庙建设

时间范围:1340.1.1 - 1500.1.1(每月 3% 概率)

触发条件

  • 国家为 奥里萨 (ORI)
  • 国家宗教为 印度教
  • 全国 寺庙 (temple) 建筑总等级大于 7

关键效果

  • 选项 A (flavor_ori.15.a)

    • 获得少量威望
    • 在人口最多的、拥有寺庙的省份,获得少量发展度
    • 损失少量金钱(规模 -3)
  • 选项 B (flavor_ori.15.b)

    • 损失少量威望
  • 选项 C (flavor_ori.15.c)

    • 触发条件:当前统治者或摄政拥有特质 “建筑远见者 (architectural_visionary)”
    • 获得少量威望
    • 在人口最多的、拥有寺庙的省份,获得中等发展度
    • 损失大量金钱(规模 -20)

背景介绍: 在14至15世纪的奥里萨王国,印度教信仰占据主导地位。随着王国境内寺庙数量的增长和宗教影响力的扩大,统治者面临着如何进一步利用宗教建筑来巩固统治、促进地方发展或彰显虔诚的抉择。这一事件反映了奥里萨统治者基于其财政状况、个人特质(如是否具有建筑远见)以及对威望的考量,在宗教建设事务上可能采取的不同策略。

完整事件代码

flavor_ori.15 = {
	hide_portraits = yes
	type = country_event
	title = flavor_ori.15.title
	desc = flavor_ori.15.desc

	dynamic_historical_event = {
		tag = ORI
		from = 1340.1.1
		to = 1500.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	trigger = {
		total_effective_building_levels:temple > 7
		religion = religion:hindu
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ordered_owned_location = {
			limit = {
				has_building = building_type:temple
			}
			order_by = population
			max = 1
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_ori.15.a

		add_prestige = prestige_mild_bonus

		scope:target_location = {
			change_development = development_weak_bonus
		}

		change_gold_effect = { scale = -3 }
	}

	option = {
		name = flavor_ori.15.b

		add_prestige = prestige_mild_penalty
	}

	option = {
		name = flavor_ori.15.c

		trigger = {
			scope:target_character = {
				has_trait = architectural_visionary
			}
		}

		add_prestige = prestige_mild_bonus

		scope:target_location = {
			change_development = development_mild_bonus
		}

		change_gold_effect = { scale = -20 }
	}
}