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flavor_ori.1000 与葡萄牙人的接触

时间范围:1337.1.1 - 1821.1.1(每月 5% 概率) 触发条件:玩家国家(ORI)首都市场中有葡萄牙(POR)的商人存在。 关键效果

  • 选项 A (flavor_ori.1000.a)
    • 与葡萄牙互相获得正面关系修正 ori_friendly_portuguese_ties
    • 在100个月后,静默触发后续事件 flavor_ori.1001
  • 选项 B (flavor_ori.1000.b)
    • 与葡萄牙互相获得负面关系修正 ori_hostility_against_por
    • 在首都市场,对葡萄牙商人施加一个持续10年的轻度惩罚效果 (merchant_power_mild_penalty),键值为 ori_sabotaged_merchants

背景介绍: 在游戏时间线内,奥里萨(ORI)的统治者在其首都市场遇到了来自遥远欧洲的葡萄牙商人。这些商人的出现带来了新的贸易机会,也带来了潜在的文化与政治冲击。统治者面临一个关键抉择:是接纳这些外来者,建立友好的贸易联系,还是视其为威胁,采取敌对行动以保护本地商业利益。这个选择将深刻影响奥里萨与葡萄牙乃至更广阔世界的关系。

完整事件代码

flavor_ori.1000 = {
	hide_portraits = yes
	type = country_event
	title = flavor_ori.1000.title
	desc = flavor_ori.1000.desc

	dynamic_historical_event = {
		tag = ORI
		from = 1337.1.1
		to = 1821.1.1
		monthly_chance = 5
	}

	fire_only_once = yes

	trigger = {
		capital.market = {
			any_merchant_in_market = {
				tag = POR
			}
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		capital.market = {
			save_scope_as = target_market
		}
	}

	option = {
		name = flavor_ori.1000.a

		add_opinion = {
			modifier = ori_friendly_portuguese_ties
			target = c:POR
		}

		c:POR = {
			add_opinion = {
				modifier = ori_friendly_portuguese_ties
				target = root
			}
		}

		trigger_event_silently = {
			id = flavor_ori.1001
			months = 100
		}
	}

	option = {
		name = flavor_ori.1000.b

		add_opinion = {
			modifier = ori_hostility_against_por
			target = c:POR
		}

		c:POR = {
			add_opinion = {
				modifier = ori_hostility_against_por
				target = root
			}
		}

		capital.market = {
			add_merchant_power = {
				country = c:POR
				key = ori_sabotaged_merchants
				power = merchant_power_mild_penalty
				years = 10
			}
		}
	}
}