Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_ned.2 巽他卡拉帕的开发

时间范围:1550.1.1 - 1700.1.1,每月 1% 概率触发

触发条件

  • 国家拥有巽他卡拉帕(sunda_kelapa)地区。

关键效果

  • 选项 A (历史选项)
    • 花费相当于国家月收入(贸易与税收)50%的金钱。
    • 如果目标地区不是城市,则将其提升为城市。
    • 在100个月内,从首都向目标地区迁移少量(0.01)同文化人口。
  • 选项 B
    • 目标地区所有属于本国的民众获得少量满意度加成。
  • 选项 C
    • 触发条件:统治者或摄政拥有“完美主义者”特质。
    • 将目标地区重命名为“巴达维亚”。
    • 如果目标地区不是城市,则将其提升为城市。
    • 目标地区获得少量发展度加成。
    • 花费相当于国家月收入(贸易与税收)的金钱。
    • 在100个月内,从首都向目标地区迁移少量(0.01)同文化人口。
  • 选项 D
    • 触发条件:统治者或摄政拥有“完美主义者”特质。
    • 将目标地区重命名为“巴达维亚”。
    • 如果目标地区不是城市,则将其提升为城市。
    • 目标地区获得大量发展度加成。
    • 花费相当于国家月收入(贸易与税收)两倍的金钱。
    • 在100个月内,从首都向目标地区迁移较多(0.05)同文化人口。

背景介绍: 该事件模拟了荷兰东印度公司在东南亚的殖民活动。巽他卡拉帕是爪哇岛上的一个重要港口,荷兰人于1619年占领此地后,将其建设为公司在亚洲的主要据点,并更名为巴达维亚(今雅加达)。事件反映了荷兰殖民者在此地进行城市建设、人口迁移和资源投入的过程,特别是当领导者具有“完美主义者”特质时,会不惜重金进行大规模开发。

完整事件代码

flavor_ned.2 = {
	type = country_event

	title = flavor_ned.2.title
	desc = flavor_ned.2.desc

	fire_only_once = yes

	historical_info = flavor_ned.2.historical_info

	dynamic_historical_event = {
		tag = NED
		from = 1550.1.1
		to = 1700.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:sunda_kelapa
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }


		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:sunda_kelapa = {
			save_scope_as = target_location
		}
	}

	option = {
		historical_option = yes
		name = flavor_ned.2.a

		trigger = {
			NOT = {
				ruler_or_regent ?= {
					has_trait = obsessive_perfectionist
				}
			}
		}

		change_gold_effect = { scale = -0.5 }

		scope:target_location = {
			if = {
				limit = {
					NOT = { location_rank = location_rank:city }
				}
				change_location_rank = location_rank:city
			}
		}

		add_migration = {
			owner = this
			from = root.capital.province_definition
			to = scope:target_location.province_definition
			culture = root.culture
			amount = 0.01
			months = 100
		}
	}

	option = {
		name = flavor_ned.2.b

		scope:target_location = {
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_mild_bonus
			}
		}
	}

	option = {
		name = flavor_ned.2.c

		trigger = {
			ruler_or_regent ?= {
				has_trait = obsessive_perfectionist
			}
		}

		scope:target_location = {
			rename_location = batavia
			if = {
				limit = {
					NOT = { location_rank = location_rank:city }
				}
				change_location_rank = location_rank:city
			}

			change_development = development_mild_bonus
		}

		add_gold = {
			value = root.monthly_income_trade_and_tax
			multiply = -1
		}

		add_migration = {
			owner = this
			from = root.capital.province_definition
			to = scope:target_location.province_definition
			culture = root.culture
			amount = 0.01
			months = 100
		}
	}

	option = {
		name = flavor_ned.2.d

		trigger = {
			ruler_or_regent ?= { has_trait = obsessive_perfectionist }
		}

		scope:target_location = {
			rename_location = batavia
			if = {
				limit = {
					NOT = { location_rank = location_rank:city }
				}
				change_location_rank = location_rank:city
			}

			change_development = development_severe_bonus
		}

		add_gold = {
			value = root.monthly_income_trade_and_tax
			multiply = -2
		}

		add_migration = {
			owner = this
			from = root.capital.province_definition
			to = scope:target_location.province_definition
			culture = root.culture
			amount = 0.05
			months = 100
		}
	}
}