flavor_ned.2 巽他卡拉帕的开发
时间范围:1550.1.1 - 1700.1.1,每月 1% 概率触发
触发条件:
- 国家拥有巽他卡拉帕(
sunda_kelapa)地区。
关键效果:
- 选项 A (历史选项):
- 花费相当于国家月收入(贸易与税收)50%的金钱。
- 如果目标地区不是城市,则将其提升为城市。
- 在100个月内,从首都向目标地区迁移少量(0.01)同文化人口。
- 选项 B:
- 目标地区所有属于本国的民众获得少量满意度加成。
- 选项 C:
- 触发条件:统治者或摄政拥有“完美主义者”特质。
- 将目标地区重命名为“巴达维亚”。
- 如果目标地区不是城市,则将其提升为城市。
- 目标地区获得少量发展度加成。
- 花费相当于国家月收入(贸易与税收)的金钱。
- 在100个月内,从首都向目标地区迁移少量(0.01)同文化人口。
- 选项 D:
- 触发条件:统治者或摄政拥有“完美主义者”特质。
- 将目标地区重命名为“巴达维亚”。
- 如果目标地区不是城市,则将其提升为城市。
- 目标地区获得大量发展度加成。
- 花费相当于国家月收入(贸易与税收)两倍的金钱。
- 在100个月内,从首都向目标地区迁移较多(0.05)同文化人口。
背景介绍: 该事件模拟了荷兰东印度公司在东南亚的殖民活动。巽他卡拉帕是爪哇岛上的一个重要港口,荷兰人于1619年占领此地后,将其建设为公司在亚洲的主要据点,并更名为巴达维亚(今雅加达)。事件反映了荷兰殖民者在此地进行城市建设、人口迁移和资源投入的过程,特别是当领导者具有“完美主义者”特质时,会不惜重金进行大规模开发。
完整事件代码:
flavor_ned.2 = {
type = country_event
title = flavor_ned.2.title
desc = flavor_ned.2.desc
fire_only_once = yes
historical_info = flavor_ned.2.historical_info
dynamic_historical_event = {
tag = NED
from = 1550.1.1
to = 1700.1.1
monthly_chance = 1
}
trigger = {
owns = location:sunda_kelapa
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:sunda_kelapa = {
save_scope_as = target_location
}
}
option = {
historical_option = yes
name = flavor_ned.2.a
trigger = {
NOT = {
ruler_or_regent ?= {
has_trait = obsessive_perfectionist
}
}
}
change_gold_effect = { scale = -0.5 }
scope:target_location = {
if = {
limit = {
NOT = { location_rank = location_rank:city }
}
change_location_rank = location_rank:city
}
}
add_migration = {
owner = this
from = root.capital.province_definition
to = scope:target_location.province_definition
culture = root.culture
amount = 0.01
months = 100
}
}
option = {
name = flavor_ned.2.b
scope:target_location = {
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_mild_bonus
}
}
}
option = {
name = flavor_ned.2.c
trigger = {
ruler_or_regent ?= {
has_trait = obsessive_perfectionist
}
}
scope:target_location = {
rename_location = batavia
if = {
limit = {
NOT = { location_rank = location_rank:city }
}
change_location_rank = location_rank:city
}
change_development = development_mild_bonus
}
add_gold = {
value = root.monthly_income_trade_and_tax
multiply = -1
}
add_migration = {
owner = this
from = root.capital.province_definition
to = scope:target_location.province_definition
culture = root.culture
amount = 0.01
months = 100
}
}
option = {
name = flavor_ned.2.d
trigger = {
ruler_or_regent ?= { has_trait = obsessive_perfectionist }
}
scope:target_location = {
rename_location = batavia
if = {
limit = {
NOT = { location_rank = location_rank:city }
}
change_location_rank = location_rank:city
}
change_development = development_severe_bonus
}
add_gold = {
value = root.monthly_income_trade_and_tax
multiply = -2
}
add_migration = {
owner = this
from = root.capital.province_definition
to = scope:target_location.province_definition
culture = root.culture
amount = 0.05
months = 100
}
}
}