[flavor_nap_pap.1] 洛伦佐·瓦拉登场
时间范围:1435.1.1 - 1445.1.1,每月 20% 概率触发
触发条件:
- 控制国(触发国)满足以下任一条件:
- 是教宗国(PAP)的宿敌(
is_rival_of = c:PAP) - 是教宗国(PAP)的敌人(
is_enemy_of = c:PAP) - 与教宗国(PAP)接壤(
is_neighbor_of = c:PAP)
- 是教宗国(PAP)的宿敌(
- 教宗国(PAP)拥有统治者(
has_ruler = yes) - 控制国(触发国)自身拥有统治者(
has_ruler = yes)
关键效果:
- 选项 A (历史选项):
- 花费金币:
-12(按比例) - 将人物 洛伦佐·瓦拉 移动到控制国
- 获得研究进度:
research_progress_severe_bonus - 设置标志:
nap_exposed_donation_of_constantine = yes - 在1-2年后触发事件
flavor_nap_pap.2
- 花费金币:
- 选项 B:
- 花费金币:
-3(按比例) - 获得研究进度:
research_progress_mild_bonus - 静默处决人物 洛伦佐·瓦拉
- 花费金币:
- 选项 C:
- 获得威望:
prestige_mild_penalty - 增加稳定度:
stability_mild_bonus - 静默处决人物 洛伦佐·瓦拉
- 获得威望:
背景介绍: 此事件模拟了文艺复兴时期著名人文主义者、语言学家洛伦佐·瓦拉(Lorenzo Valla)的登场。瓦拉以其对《君士坦丁赠礼》文献真实性的批判而闻名,该事件反映了在那不勒斯王国(或与教宗国关系紧张的国家)的宫廷中,一位才华横溢但可能引起争议的学者突然出现所带来的机遇与风险。玩家需要决定是雇佣他、有限度地资助他,还是因怀疑其动机而拒绝他。
完整事件代码:
flavor_nap_pap.1 = { #Lorenzo Valla
hide_portraits = yes
type = country_event
title = flavor_nap_pap.1.title
desc = flavor_nap_pap.1.desc
historical_info = flavor_nap_pap.1.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = NAP
from = 1435.1.1
to = 1445.1.1
monthly_chance = 20
}
trigger = {
OR = {
is_rival_of = c:PAP
is_enemy_of = c:PAP
is_neighbor_of = c:PAP
}
c:PAP = {
has_ruler = yes
}
has_ruler = yes
}
immediate = {
create_character = { #https://en.wikipedia.org/wiki/Lorenzo_Valla
first_name = name_laurence
last_name = Valla
adm = { 60 70 } dip = { 50 65 } mil = { 40 45 }
birth_date = 1407.6.1
birth_location = location:rome
estate = estate_type:clergy_estate
script = nap_lorenzo_valla
save_scope_as = lorenzo_valla_scope
create_in_limbo = yes
}
save_scope_as = nap_from
ruler = { save_scope_as = country_ruler }
}
#Hire [lorenzo_valla_scope.GetHerHim] at once!
option = {
name = flavor_nap_pap.1.a
historical_option = yes
change_gold_effect = { scale = -12 }
scope:lorenzo_valla_scope = {
move_country = ROOT
}
add_research_progress = research_progress_severe_bonus
custom_tooltip = NAP_when_done
trigger_event_non_silently = {
id = flavor_nap_pap.2
years = { 1 2 }
}
show_as_tooltip = {
nap_exposed_donation_of_constantine = yes
}
}
#Let [lorenzo_valla_scope.GetHerHim] have the school at most.
option = {
name = flavor_nap_pap.1.b
change_gold_effect = { scale = -3 }
add_research_progress = research_progress_mild_bonus
kill_character_silently = scope:lorenzo_valla_scope
}
#What if [lorenzo_valla_scope.GetSheHe] is a spy?
option = {
name = flavor_nap_pap.1.c
add_prestige = prestige_mild_penalty
add_stability = stability_mild_bonus
kill_character_silently = scope:lorenzo_valla_scope
}
}