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flavor_nap.301 那不勒斯王位决策

时间范围:无明确起止日期(事件触发后立即生效)

触发概率:无 monthly_chance 字段,为条件满足时立即触发的事件

触发条件

  • 国家 NAP(那不勒斯)必须:
    • 政府类型为君主制(government_type:monarchy
    • 拥有统治者(has_ruler = yes
  • 当前事件作用对象(root)不是 NAP 的统治者(not = { ruler = c:NAP.ruler }

关键效果

  • 选项 Aflavor_nap.301.a):

    • NAP 的统治者设置为当前事件作用对象(set_new_ruler = c:NAP.ruler
    • 减少少量威望(add_prestige = prestige_mild_penalty
    • 轻微降低贵族阶层满意度(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
    • NAP 对事件作用对象获得“支持君主”意见加成(add_opinion = { target = root modifier = opinion_supportive_monarch }
  • 选项 Bflavor_nap.301.b):

    • 减少少量稳定度(add_stability = stability_weak_penalty
    • 大幅提升贵族阶层满意度(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
    • NAP 对事件作用对象获得“落后君主”意见减成(add_opinion = { target = root modifier = opinion_backward_monarch }

背景介绍: 该事件模拟了那不勒斯王国(NAP)在君主制下,当非现任统治者试图介入或影响王位时的政治决策。玩家面临选择:是支持一位新君主上台(可能引发贵族不满但获得王室认可),还是维持现状(稳定贵族支持但可能被视为保守)。这反映了中世纪晚期至近代早期意大利城邦与王国中,外部势力、贵族阶层与王权之间的复杂博弈。

完整事件代码

flavor_nap.301 = { #Neapolitan Decision
	type = country_event

	title = flavor_nap.301.title
	desc = flavor_nap.301.desc


	trigger = {
		c:NAP ?= {
			government_type = government_type:monarchy
			has_ruler = yes
		}
		not = { ruler = c:NAP.ruler }
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:naples = {
			save_scope_as = target_location
		}
		c:NAP.ruler = {
			save_scope_as = naples_ruler
		}
	}


	option = {
		name = flavor_nap.301.a
		set_new_ruler = c:NAP.ruler
		add_prestige = prestige_mild_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
		c:NAP = {
			add_opinion = { target = root modifier = opinion_supportive_monarch }
		}
	}
	option = {
		name = flavor_nap.301.b
		add_stability = stability_weak_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
		c:NAP = {
			add_opinion = { target = root modifier = opinion_backward_monarch }
		}
	}

}