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[flavor_mug.8] 孔雀宝座

时间范围:1500.1.1 - 1700.1.1(每月 2% 概率触发)

触发条件

  • 国家未处于破产状态 (is_during_bankruptcy = no)
  • 国家未处于战争状态 (at_war = no)
  • 国家未遭受任何活跃的灾难 (has_any_active_disaster = no)

关键效果

  • 选项 A (flavor_mug.8.a)

    • 在首都创建一件名为“孔雀宝座”的权杖类艺术品 (key = peacock_throne),品质为90,艺术家为当前统治者或摄政。
    • 首都市场将增加一个为期60个月的临时需求 (demand:peacock_throne_maintenance)。
    • 国库减少相当于2年收入的黄金 (scale = -2)。
    • 获得巨额威望 (prestige_extreme_bonus)。
  • 选项 B (flavor_mug.8.b)

    • 损失巨额威望 (prestige_extreme_penalty)。

背景介绍: 此事件模拟了莫卧儿帝国(MUG)在16至17世纪期间,统治者决定是否斥巨资打造象征无上皇权的“孔雀宝座”。孔雀宝座是历史上著名的奢华王座,镶嵌大量宝石,是莫卧儿帝国财富与权力的终极象征。建造它将耗费巨额国库,但能极大提升帝国的威望与声望;而拒绝建造则可能被视为缺乏雄心,导致威望受损。

完整事件代码

flavor_mug.8 = {
	type = country_event
	title = flavor_mug.8.title
	desc = flavor_mug.8.desc

	image = "gfx/interface/illustrations/government/throne_rooms/throne_room_deccan.dds"

	dynamic_historical_event = {
		tag = MUG
		from = 1500.1.1
		to = 1700.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		is_during_bankruptcy = no
		at_war = no
		has_any_active_disaster = no
	}

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mug.8.a

		capital ?= {
			create_art = {
				artist = scope:target_character
				key = peacock_throne
				quality = 90
				type = work_of_art_type:regalia
			}

			market = {
				add_temporary_demand = {
					type = demand:peacock_throne_maintenance
					months = 60
				}
			}
		}

		change_gold_effect = { scale = -2 }

		add_prestige = prestige_extreme_bonus
	}

	option = {
		name = flavor_mug.8.b

		add_prestige = prestige_extreme_penalty
	}
}