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[flavor_mlo.51] 维斯孔蒂宫建造

时间范围:1350.1.1 - 1375.1.1(每月 20% 概率)

触发条件

  • 国家处于和平且富裕状态(peaceful_and_rich = yes
  • 国家拥有帕维亚地区(owns = location:pavia
  • 国家拥有统治者(has_ruler = yes

关键效果

  • 选项 A (flavor_mlo.51.a):
    • 花费大量金钱(change_gold_effect = { scale = -2 }
    • 在帕维亚地区创建一座名为“维斯孔蒂宫”的宫殿艺术品(create_art),品质为70-80
    • 获得大量威望(add_prestige = prestige_severe_bonus
  • 选项 B (flavor_mlo.51.b):
    • 损失少量正统性(add_legitimacy = legitimacy_mild_penalty

背景介绍: 在14世纪中叶,统治米兰的维斯孔蒂家族正处于权力与财富的顶峰。作为意大利北部最有权势的家族之一,他们不仅通过军事征服扩张领土,也热衷于通过宏伟的建筑项目来彰显其统治的合法性、财富与文化品味。帕维亚作为其领地内的重要城市,成为建造一座象征家族荣耀与权力的宫殿的理想地点。这一事件反映了中世纪晚期意大利城邦统治者如何通过艺术与建筑投资来巩固声望、展示实力,并可能在国内政治中权衡财政支出与统治稳定。

完整事件代码

flavor_mlo.51 = {
	hide_portraits = yes
	type = country_event
	title = flavor_mlo.51.title
	desc = flavor_mlo.51.desc
	historical_info = flavor_mlo.51.historical_info

	illustration_tags = {
		10 = happy
		10 = interior
	}

	fire_only_once = yes
	dynamic_historical_event = {
		tag = MLO
		from = 1350.1.1
		to = 1375.1.1
		monthly_chance = 20
	}

	trigger = {
		peaceful_and_rich = yes
		owns = location:pavia
		has_ruler = yes
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:pavia = {
			save_scope_as = target_location
		}
		location:milano = {
			save_scope_as = milan_location
		}
		ruler = {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mlo.51.a

		change_gold_effect = { scale = -2 }

		scope:target_location = {
			create_art = {
				quality = { 70 80 }
				type = work_of_art_type:palace
				key = visconti_palace
			}
		}

		add_prestige = prestige_severe_bonus
	}

	option = {
		name = flavor_mlo.51.b

		add_legitimacy = legitimacy_mild_penalty
	}
}