flavor_mlo.24 米兰大教堂
时间范围:1337.1.1 - 1821.11.11(每月 10% 概率触发)
触发条件:
- 国家拥有米兰地区(
location:milano)。 - 米兰地区至少拥有一座大教堂(
cathedral)建筑。 - 国家处于和平且富裕状态(
peaceful_and_rich = yes)。
关键效果:
- 选项 A (flavor_mlo.24.a):
- 将创建的建筑师人物(西梅奥内·奥尔塞尼戈)移至本国。
- 在米兰地区创建一件艺术品:
- 类型:纪念碑(
work_of_art_type:monument)。 - 关键标识:
milan_cathedral。 - 品质:85。
- 艺术家:西梅奥内·奥尔塞尼戈。
- 类型:纪念碑(
- 减少国家金钱(
change_gold_effect = { scale = -3 })。
- 选项 B (flavor_mlo.24.b):
- 放逐创建的建筑师人物(西梅奥内·奥尔塞尼戈)。
- 降低神职人员阶层满意度(
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty })。
背景介绍: 该事件模拟了米兰大教堂(Duomo di Milano)的建造背景。米兰大教堂是意大利哥特式建筑的杰作,始建于1386年,其建造过程跨越数个世纪,涉及多位建筑师和艺术家。事件反映了在和平与繁荣时期,米兰公国是否有意愿投资于这座标志性宗教建筑的建造或扩建,以及这一决策对国家财政和阶层关系的影响。
完整事件代码:
flavor_mlo.24 = { #Duomo di Milano
hide_portraits = yes
type = country_event
title = flavor_mlo.24.title
desc = flavor_mlo.24.desc
fire_only_once = yes
dynamic_historical_event = {
tag = MLO
from = 1337.1.1
to = 1821.11.11
monthly_chance = 10
}
trigger = {
owns = location:milano #If you are Milan and don't own Milano, you have problems
location:milano = {
has_building_with_at_least_one_level = cathedral
}
peaceful_and_rich = yes
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
location:milano = {
save_scope_as = target_location
}
create_character = {
first_name = name_simeon
last_name = Orsenigo
culture = culture:lombard
age = 45
artist_skill = 0.79
artist = architect
estate = estate_type:burghers_estate
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_mlo.24.a
scope:target_character = { move_country = root }
scope:target_location = {
create_art = {
artist = scope:target_character
quality = 85
type = work_of_art_type:monument
key = milan_cathedral
}
}
change_gold_effect = { scale = -3 }
}
option = {
name = flavor_mlo.24.b
scope:target_character = { banish_character = yes }
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
}
}