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flavor_mlo.24 米兰大教堂

时间范围:1337.1.1 - 1821.11.11(每月 10% 概率触发)

触发条件

  • 国家拥有米兰地区(location:milano)。
  • 米兰地区至少拥有一座大教堂(cathedral)建筑。
  • 国家处于和平且富裕状态(peaceful_and_rich = yes)。

关键效果

  • 选项 A (flavor_mlo.24.a)
    • 将创建的建筑师人物(西梅奥内·奥尔塞尼戈)移至本国。
    • 在米兰地区创建一件艺术品:
      • 类型:纪念碑(work_of_art_type:monument)。
      • 关键标识:milan_cathedral
      • 品质:85。
      • 艺术家:西梅奥内·奥尔塞尼戈。
    • 减少国家金钱(change_gold_effect = { scale = -3 })。
  • 选项 B (flavor_mlo.24.b)
    • 放逐创建的建筑师人物(西梅奥内·奥尔塞尼戈)。
    • 降低神职人员阶层满意度(add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty })。

背景介绍: 该事件模拟了米兰大教堂(Duomo di Milano)的建造背景。米兰大教堂是意大利哥特式建筑的杰作,始建于1386年,其建造过程跨越数个世纪,涉及多位建筑师和艺术家。事件反映了在和平与繁荣时期,米兰公国是否有意愿投资于这座标志性宗教建筑的建造或扩建,以及这一决策对国家财政和阶层关系的影响。

完整事件代码

flavor_mlo.24 = { #Duomo di Milano
	hide_portraits = yes
	type = country_event
	title = flavor_mlo.24.title
	desc = flavor_mlo.24.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = MLO
		from = 1337.1.1
		to = 1821.11.11
		monthly_chance = 10
	}

	trigger = {
		owns = location:milano #If you are Milan and don't own Milano, you have problems
		location:milano = {
			has_building_with_at_least_one_level = cathedral
		}
		peaceful_and_rich = yes
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		location:milano = {
			save_scope_as = target_location
		}

		create_character = {
			first_name = name_simeon
			last_name = Orsenigo
			culture = culture:lombard
			age = 45
			artist_skill = 0.79
			artist = architect
			estate = estate_type:burghers_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_mlo.24.a

		scope:target_character = { move_country = root }
		scope:target_location = {
			create_art = {
				artist = scope:target_character
				quality = 85
				type = work_of_art_type:monument
				key = milan_cathedral
			}
		}
		change_gold_effect = { scale = -3 }
	}

	option = {
		name = flavor_mlo.24.b

		scope:target_character = { banish_character = yes }
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
	}
}