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flavor_maj.13 提库斯神庙

时间范围:1350.1.1 - 1402.6.1(每月 2% 概率) 触发条件

  • 国家拥有变量 maj_had_temples_event_variable
  • 未处于战争状态
  • 未处于破产状态
  • 拥有统治者
  • 位于特罗乌兰(trowulan)的省份拥有建筑 building_type:temple(神庙)

关键效果

  • 选项 A (flavor_maj.13.a) - 继续作为神庙

    • 在特罗乌兰省份建造建筑 building_type:cathedral(大教堂)
    • 提升特罗乌兰省份的繁荣度(prosperity_weak_bonus
    • 为国家增加威望(prestige_mild_bonus
  • 选项 B (flavor_maj.13.b) - 用作浴场

    • 为特罗乌兰省份中所有属于本国的居民(pop)增加满意度(pop_satisfaction_weak_bonus
    • 改变社会价值观:serfdom_vs_free_subjects(农奴制 vs 自由民)向“右”移动(societal_value_move_to_right
  • 选项 C (flavor_maj.13.c) - 不

    • 大幅降低 estate_type:clergy_estate(神职人员阶层)的阶层满意度(estate_satisfaction_extreme_penalty
    • 降低特罗乌兰省份中所有属于本国的居民(pop)的满意度(pop_satisfaction_weak_penalty

背景介绍: 该事件涉及满者伯夷王国(MAJ)在首都特罗乌兰地区对一座重要宗教建筑——提库斯神庙的未来规划。在14世纪中后期,王国处于和平与稳定的时期,统治者需要决定如何利用这座现存的神庙建筑。选项反映了当时可能的发展方向:将其升级为更宏伟的大教堂以巩固宗教权威,改造为公共浴场以提升民生与社会观念,或者拒绝进行任何改造,但这可能引发神职人员阶层与民众的不满。

完整事件代码

flavor_maj.13 = {  #Tikus Temple
	hide_portraits = yes
	type = country_event
	title = flavor_maj.13.title
	desc = flavor_maj.13.desc
	historical_info = flavor_maj.13.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = MAJ
		from = 1350.1.1
		to = 1402.6.1
		monthly_chance = 2
	}
	trigger = {
		has_variable = maj_had_temples_event_variable
		at_war = no
		is_during_bankruptcy = no
		has_ruler = yes
		location:trowulan = { has_building = building_type:temple }
	}

	immediate = {
		save_scope_as = target_country
		ruler_or_regent = { save_scope_as = target_character }
		location:trowulan = { save_scope_as = target_location }
	}

	option = { #Continue as a temple
		name = flavor_maj.13.a

		location:trowulan = {
			construct_building = { building_type = building_type:cathedral }
			change_prosperity = prosperity_weak_bonus
		}

		add_prestige = prestige_mild_bonus
	}

	option = { #Use as a bath
		name = flavor_maj.13.b

		location:trowulan = {
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_weak_bonus
			}
		}
		change_societal_value = {
			type = serfdom_vs_free_subjects
			value = societal_value_move_to_right
		}
	}

	option = { #No
		name = flavor_maj.13.c

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_extreme_penalty
		}

		location:trowulan = {
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_weak_penalty
			}
		}
	}
}