flavor_maj.13 提库斯神庙
时间范围:1350.1.1 - 1402.6.1(每月 2% 概率) 触发条件:
- 国家拥有变量
maj_had_temples_event_variable - 未处于战争状态
- 未处于破产状态
- 拥有统治者
- 位于特罗乌兰(trowulan)的省份拥有建筑
building_type:temple(神庙)
关键效果:
-
选项 A (flavor_maj.13.a) - 继续作为神庙:
- 在特罗乌兰省份建造建筑
building_type:cathedral(大教堂) - 提升特罗乌兰省份的繁荣度(
prosperity_weak_bonus) - 为国家增加威望(
prestige_mild_bonus)
- 在特罗乌兰省份建造建筑
-
选项 B (flavor_maj.13.b) - 用作浴场:
- 为特罗乌兰省份中所有属于本国的居民(pop)增加满意度(
pop_satisfaction_weak_bonus) - 改变社会价值观:
serfdom_vs_free_subjects(农奴制 vs 自由民)向“右”移动(societal_value_move_to_right)
- 为特罗乌兰省份中所有属于本国的居民(pop)增加满意度(
-
选项 C (flavor_maj.13.c) - 不:
- 大幅降低
estate_type:clergy_estate(神职人员阶层)的阶层满意度(estate_satisfaction_extreme_penalty) - 降低特罗乌兰省份中所有属于本国的居民(pop)的满意度(
pop_satisfaction_weak_penalty)
- 大幅降低
背景介绍: 该事件涉及满者伯夷王国(MAJ)在首都特罗乌兰地区对一座重要宗教建筑——提库斯神庙的未来规划。在14世纪中后期,王国处于和平与稳定的时期,统治者需要决定如何利用这座现存的神庙建筑。选项反映了当时可能的发展方向:将其升级为更宏伟的大教堂以巩固宗教权威,改造为公共浴场以提升民生与社会观念,或者拒绝进行任何改造,但这可能引发神职人员阶层与民众的不满。
完整事件代码:
flavor_maj.13 = { #Tikus Temple
hide_portraits = yes
type = country_event
title = flavor_maj.13.title
desc = flavor_maj.13.desc
historical_info = flavor_maj.13.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = MAJ
from = 1350.1.1
to = 1402.6.1
monthly_chance = 2
}
trigger = {
has_variable = maj_had_temples_event_variable
at_war = no
is_during_bankruptcy = no
has_ruler = yes
location:trowulan = { has_building = building_type:temple }
}
immediate = {
save_scope_as = target_country
ruler_or_regent = { save_scope_as = target_character }
location:trowulan = { save_scope_as = target_location }
}
option = { #Continue as a temple
name = flavor_maj.13.a
location:trowulan = {
construct_building = { building_type = building_type:cathedral }
change_prosperity = prosperity_weak_bonus
}
add_prestige = prestige_mild_bonus
}
option = { #Use as a bath
name = flavor_maj.13.b
location:trowulan = {
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_weak_bonus
}
}
change_societal_value = {
type = serfdom_vs_free_subjects
value = societal_value_move_to_right
}
}
option = { #No
name = flavor_maj.13.c
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_extreme_penalty
}
location:trowulan = {
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_weak_penalty
}
}
}
}