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flavor_ira.27 侯赛因王朝的崛起

时间范围:1490.1.1 - 1530.1.1(每月 3% 概率) 触发条件

  • 国家标签为 IRA

关键效果

  • 选项 A:任命他为维齐尔
    • 将目标人物 target_character 移动至本国。
    • 将目标人物 target_character 提升为内阁首脑。
  • 选项 B:任命他为指挥官
    • 将目标人物 target_character 移动至本国。
    • 为目标人物 target_character 添加一个名为 ira_commander_of_the_tofangchi 的修正,持续时间为永久(years = -1)。
  • 选项 C:任其自生自灭
    • 静默杀死目标人物 target_character
    • 获得少量政府点数奖励(government_power_mild_bonus)。

背景介绍: 在16世纪初的伊朗高原,萨法维帝国正处在崛起的关键时期。伊斯法罕作为重要的政治与文化中心,见证了地方贵族势力的整合。此事件模拟了侯赛因王朝(Husayn Dynasty)从地方贵族中浮现,其家族成员作为具备卓越行政或军事才能的人物,等待被新兴的萨法维政权吸纳与任用的历史进程。统治者的选择将直接影响这位潜在人才对国家发展的贡献方式。

完整事件代码

flavor_ira.27 = {
	type = country_event
	title = flavor_ira.27.title
	desc = flavor_ira.27.desc

	dynamic_historical_event = {
		tag = IRA
		from = 1490.1.1
		to = 1530.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:isfahan = {
			create_dynasty_from_location = husayn_dynasty
		}

		create_character = {
			estate = estate_type:nobles_estate
			first_name = name_mirza.name_shah
			dynasty = dynasty:husayn_dynasty
			adm = 75
			dip = 50
			mil = 55
			birth_location = location:isfahan
			birth_date = 1465.5.3 #unknown birth date
			culture = culture:farsi_culture
			religion = religion:shia
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = { #Employ him as a vizier
		name = flavor_ira.27.a

		scope:target_character = {
			move_country = root
		}

		promote_to_head_of_cabinet_effect = {
			target = scope:target_character
		}
	}

	option = { #Employ him as a commander
		name = flavor_ira.27.b

		scope:target_character = {
			move_country = root
		}

		scope:target_character = {
			add_character_modifier = {
				mode = add
				modifier = ira_commander_of_the_tofangchi
				years = -1
			}
		}
	}

	option = { #Leave him be
		name = flavor_ira.27.c

		kill_character_silently = scope:target_character

		add_government_power = government_power_mild_bonus
	}
}