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flavor_ira.1 杰出统治者的抉择

时间范围:1340.1.1 - 1540.1.1(每月 20% 概率)

触发条件

  • 国家必须拥有统治者。
  • 当前统治者的总能力值(外交、军事、行政之和)必须大于或等于 150。

关键效果

  • 选项 A (历史选项)
    • 触发条件:统治者外交能力 >= 50。
    • 效果:
      • 将国家等级提升为“帝国”。
      • 为统治者设置昵称“城市建造者”(若无昵称)。
      • 为统治者添加永久性人物修正 ira_city_builder
      • 国库减少 6 年收入。
      • 若拥有以下省份,则提升其发展度:
        • 大不里士:轻度提升
        • 伊斯法罕:显著提升
        • 加兹温:轻度提升
        • 设拉子:轻度提升
        • 亚兹德:微弱提升
        • 库姆:微弱提升
        • 赞詹:微弱提升
  • 选项 B
    • 触发条件:统治者军事能力 >= 50。
    • 效果:
      • 为统治者设置昵称“改革者”(若无昵称)。
      • 为统治者添加永久性人物修正 ira_army_reformer
      • 国库减少 6 年收入。
      • 获得大量陆军传统。
  • 选项 C
    • 触发条件:统治者行政能力 >= 50。
    • 效果:
      • 为统治者设置昵称“立法者”(若无昵称)。
      • 为统治者添加永久性人物修正 ira_the_lawgiver
      • 国库减少 6 年收入。
      • 获得大量稳定度。
  • 选项 D
    • 效果:损失少量威望。

背景介绍: 在14至16世纪,伊朗高原的统治者们面临着塑造国家未来的关键抉择。一位能力出众的君主,依据其个人特质与治国理念,可以选择不同的发展道路:是像沙阿阿拔斯一世那样大兴土木、建设宏伟都城,还是如纳迪尔沙一般推行军事改革、打造强大军队,抑或是效仿古代先王,编纂法典、巩固统治根基。这个事件模拟了杰出统治者根据自身优势,为国家留下独特遗产的历史时刻。

完整事件代码

flavor_ira.1 = {
	type = country_event
	title = flavor_ira.1.title
	desc = flavor_ira.1.desc
	historical_info = flavor_ira.1.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = IRA
		from = 1340.1.1
		to = 1540.1.1
		monthly_chance = 20
	}
	illustration_tags = {
		10 = happy
		10 = interior
	}
	trigger = {
		has_ruler = yes
		ruler ?= {
			total_abilities >= 150
		}
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler ?= { save_scope_as = target_character }
		save_scope_as = target_country
	}
	option = {
		name = flavor_ira.1.a
		historical_option = yes
		trigger = { scope:target_character = { dip >= 50 } }
		set_country_rank_effect = { rank = country_rank:rank_empire }
		scope:target_character = {
			set_nickname_if_none_present = { nickname = nick_city_builder }
			add_character_modifier = {
				modifier = ira_city_builder
				years = modifier_duration_permanent
				mode = add_and_extend
			}
		}
		change_gold_effect = { scale = -6.00 }
		if = { limit = { owns = location:tabriz } location:tabriz = { change_development  = development_mild_bonus } }
		if = { limit = { owns = location:isfahan } location:isfahan = { change_development  = development_severe_bonus } }
		if = { limit = { owns = location:qazvin } location:qazvin = { change_development  = development_mild_bonus } }
		if = { limit = { owns = location:shiraz } location:shiraz = { change_development  = development_mild_bonus } }
		if = { limit = { owns = location:yazd } location:yazd = { change_development  = development_weak_bonus } }
		if = { limit = { owns = location:qom } location:qom = { change_development  = development_weak_bonus } }
		if = { limit = { owns = location:zanjan } location:zanjan = { change_development  = development_weak_bonus } }
	}
	option = {
		name = flavor_ira.1.b
		trigger = { scope:target_character = { mil >= 50 } }
		scope:target_character = {
			set_nickname_if_none_present = { nickname = nick_reformer }
			add_character_modifier = {
				modifier = ira_army_reformer
				years = modifier_duration_permanent
				mode = add_and_extend
			}
		}
		change_gold_effect = { scale = -6.00 }
		add_army_tradition = army_tradition_extreme_bonus
	}
	option = {
		name = flavor_ira.1.c
		trigger = { scope:target_character = { adm >= 50 } }
		scope:target_character = {
			set_nickname_if_none_present = { nickname = nick_lawgiver }
			add_character_modifier = {
				modifier = ira_the_lawgiver
				years = modifier_duration_permanent
				mode = add_and_extend
			}
		}
		change_gold_effect = { scale = -6.00 }
		add_stability = stability_severe_bonus
	}
	option = {
		name = flavor_ira.1.d
		add_prestige = prestige_weak_penalty
	}
}