Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_geo.21 来自[目标国家]的信函

时间范围
该事件为一次性事件,无具体时间范围与月度触发概率。

触发条件

  • 事件为一次性事件,由游戏内其他条件或前置事件触发。
  • 事件目标国家为变量 target_country 所代表的国家。

关键效果

选项 A

  • 名称: flavor_geo.21.a
  • 触发前提: 国家拥有变量 agreed_to_finance_missionaries_variable
  • 效果:
    • target_location1 地区为教宗国(PAP)建造一座传教建筑(building_type:missionary_building),非立即完成,由教宗国出资。
    • target_location2 地区存在,则同样为该地区建造一座传教建筑,条件同上。
    • target_location3 地区存在,则同样为该地区建造一座传教建筑,条件同上。

选项 B

  • 名称: flavor_geo.21.b
  • 触发前提: 国家拥有变量 agreed_to_finance_missionaries_variable拥有变量 papacy_refused_help
  • 效果:
    • 增加宗教影响力(数值为 religious_influence_mild_bonus)。
    • 在教宗国(PAP)与格鲁吉亚(GEO)之间建立同盟关系。

选项 C

  • 名称: flavor_geo.21.c
  • 触发前提: 国家拥有变量 papacy_refused_help
  • 效果:
    • 减少威望(数值为 prestige_mild_penalty)。

事件后续处理
事件结束后:

  • 若国家拥有变量 agreed_to_finance_missionaries_variable,则移除该变量。
  • 若国家拥有变量 papacy_refused_help,则移除该变量。

背景介绍
此事件模拟了某一国家(目标国家)与教廷之间的外交互动。可能涉及该国就宗教事务、传教活动或地区影响力等问题向教宗国寻求支持或进行协商。不同的选择反映了该国对教廷的不同态度和承诺,并会直接影响其与教宗国的关系、国内宗教状况及国家威望。

完整事件代码

flavor_geo.21 = { #Correspondence from the [target_country.GetLongNameWithNoTooltip]
	type = country_event
	title = flavor_geo.21.title
	desc = flavor_geo.21.desc

	fire_only_once = yes

	illustration_tags = {
		10 = interior
		10 = regular
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
	}

	option = {
		name = flavor_geo.21.a

		trigger = {
			has_variable = agreed_to_finance_missionaries_variable
		}
		show_as_tooltip = {
			scope:target_location1 = {
				construct_building = {
					building_type = building_type:missionary_building
					instant = no
					owner = c:PAP
					payer = c:PAP
				}
			}
			if = {
				limit = { exists = scope:target_location2 }
				scope:target_location2 = {
					construct_building = {
						building_type = building_type:missionary_building
						instant = no
						owner = c:PAP
						payer = c:PAP
					}
				}
			}
			if = {
				limit = { exists = scope:target_location3 }
				scope:target_location3 = {
					construct_building = {
						building_type = building_type:missionary_building
						instant = no
						owner = c:PAP
						payer = c:PAP
					}
				}
			}
		}
	}

	option = {
		name = flavor_geo.21.b

		trigger = {
			NOT = { has_variable = agreed_to_finance_missionaries_variable }
			NOT = { has_variable = papacy_refused_help }
		}
		add_religious_influence_if_valid = { VALUE = religious_influence_mild_bonus }
		show_as_tooltip = {
			create_relation = {
				first = c:PAP
				second = c:GEO
				type = relation_type:alliance
			}
		}
	}

	option = {
		name = flavor_geo.21.c
		trigger = {
			has_variable = papacy_refused_help
		}
		add_prestige = prestige_mild_penalty
	}

	after = {
		if = {
			limit = { has_variable = agreed_to_finance_missionaries_variable }
			remove_variable = agreed_to_finance_missionaries_variable
		}
		if = {
			limit = { has_variable = papacy_refused_help }
			remove_variable = papacy_refused_help
		}
	}
}