flavor_dan_teu.9 条顿骑士团的提议
时间范围:无特定 from 和 to 日期限制,事件由游戏逻辑动态触发,无 monthly_chance 概率。
触发条件:
- 事件由游戏逻辑动态触发,具体条件未在代码中直接定义。
- 事件选项的可用性取决于国家是否拥有特定变量:
- 选项 A 要求国家拥有变量
TEU_teutons_accepted。 - 选项 B 要求国家拥有变量
TEU_teutons_denied。
- 选项 A 要求国家拥有变量
关键效果:
- 选项 A (flavor_dan_teu.9.a):
- 获得金额为
local_var:teu_price_for_estonia的黄金。 - 与目标国家
scope:the_deciding_nation互相增加名为teu_successful_dealings的外交关系修正。 - 如果国家
scope:TEU_independence_war_estonian正与事件触发国(ROOT)处于战争中,则触发国及其所有下属国都将退出这场战争。
- 获得金额为
- 选项 B (flavor_dan_teu.9.b):
- 无直接效果。
背景介绍: 此事件模拟了条顿骑士团(或相关势力)向某国提出一项涉及爱沙尼亚地区的重要提议。根据提议是否被接受,事件将导向不同的外交与军事结局。接受提议意味着获得经济补偿、改善与决策国的关系,并可能结束一场涉及爱沙尼亚独立的战争;拒绝则维持现状。事件反映了中世纪波罗的海地区复杂的领土交易、军事冲突与外交博弈。
完整事件代码:
flavor_dan_teu.9 = {
type = country_event
title = flavor_dan_teu.9.title
desc = {
first_valid = {
triggered_desc = {
trigger = {
has_variable = TEU_teutons_accepted
}
desc = flavor_dan_teu.9.desc_success
}
triggered_desc = {
trigger = {
has_variable = TEU_teutons_denied
}
desc = flavor_dan_teu.9.desc_failure
}
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
}
option = {
name = flavor_dan_teu.9.a
trigger = { has_variable = TEU_teutons_accepted }
add_gold = local_var:teu_price_for_estonia
add_opinion_mutual_effect = {
target = scope:the_deciding_nation
modifier = teu_successful_dealings
}
if = {
limit = {
scope:TEU_independence_war_estonian = { is_in_war = ROOT }
}
leave_war = {
war = scope:TEU_independence_war_estonian
actor = ROOT
}
every_subject_or_below = {
limit = {
scope:TEU_independence_war_estonian = { is_in_war = PREV }
}
leave_war = {
war = scope:TEU_independence_war_estonian
actor = THIS
}
}
}
}
option = {
name = flavor_dan_teu.9.b
trigger = { has_variable = TEU_teutons_denied }
}
after = {
if = {
limit = {
has_variable = TEU_teutons_denied
}
remove_variable = TEU_teutons_denied
}
if = {
limit = {
has_variable = TEU_teutons_accepted
}
remove_variable = TEU_teutons_accepted
}
}
}