[flavor_dan.65] 皇家近卫军兵变
时间范围:1750.1.1 - 1837.1.1,每月 1% 概率触发
触发条件:
- 国家拥有
dan_royal_life_guards发展项 - 政府类型为君主制 (
government_type:monarchy) - 国家稳定度低于 -20
关键效果:
-
选项 A (
flavor_dan.65.a):- 首都所有人口阶层满意度大幅下降 (
add_pop_satisfaction = pop_satisfaction_severe_penalty)
- 首都所有人口阶层满意度大幅下降 (
-
选项 B (
flavor_dan.65.b):- 国库黄金减少 3 个单位 (
change_gold_effect = { scale = -3 }) - 陆军传统小幅下降 (
add_army_tradition = army_tradition_mild_penalty)
- 国库黄金减少 3 个单位 (
背景介绍: 该事件模拟了丹麦皇家近卫军在18世纪中后期至19世纪初期可能发生的兵变。在君主制国家稳定度极低、且已建立近卫军制度的背景下,忠诚的皇家卫队也可能因不满而哗变,迫使君主在安抚民众(牺牲首都满意度)或安抚军队(消耗国库并削弱军事传统)之间做出艰难抉择。
完整事件代码:
flavor_dan.65 = { #Royal Life Guards' Mutiny
type = country_event
title = flavor_dan.65.title
desc = flavor_dan.65.desc
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1750.1.1
to = 1837.1.1
monthly_chance = 1
}
illustration_tags = {
10 = regular
10 = exterior
}
trigger = {
has_advance = dan_royal_life_guards
government_type = government_type:monarchy
stability < -20
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:nobles}
}
option = {
name = flavor_dan.65.a
capital = { every_pop = { add_pop_satisfaction = pop_satisfaction_severe_penalty } }
}
option = {
name = flavor_dan.65.b
change_gold_effect = { scale = -3 }
add_army_tradition = army_tradition_mild_penalty
}
}