[flavor_dan.62] 皇家瓷器工厂
时间范围:1775.1.1 - 1837.1.1(每月 10% 概率)
触发条件:
- 国家标签为
DAN(丹麦)。 - 拥有至少20个省份,且其中至少一个省份拥有
porcelain_guild(瓷器行会)或porcelain_manufactory(瓷器工场)建筑。 - 在
south_china_region(南中国地区)的任意市场中拥有商人。
关键效果:
- 选项:
flavor_dan.62.a- 获得大量金钱(
change_gold_effect = { scale = 4 })。 - 增加
burghers_estate(市民阶层)的满意度(estate_satisfaction_mild_bonus)。 - 在
europe(欧洲)大陆的每一个拥有本国商人的市场中,为porcelain_from_china(来自中国的瓷器)添加持续60个月的临时需求。
- 获得大量金钱(
背景介绍: 18世纪至19世纪初,随着欧洲对东方奢侈品的需求增长,尤其是来自中国的精美瓷器,丹麦王室或商人阶层可能尝试建立或投资瓷器工厂,以模仿或进口中国瓷器,满足国内及欧洲市场的需求,并借此提升国家财富和市民阶层的支持。
代码块:
flavor_dan.62 = { #Royal Porcelain Factory
type = country_event
title = flavor_dan.62.title
desc = flavor_dan.62.desc
image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_pottery.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1775.1.1
to = 1837.1.1
monthly_chance = 10
}
historical_info = flavor_dan.62.historical_info
trigger = {
any_owned_location = {
count >= 20
OR = {
has_building = building_type:porcelain_guild
has_building = building_type:porcelain_manufactory
}
}
any_market_with_merchants = {
location.region = region:south_china_region
has_merchant = root
}
}
option = {
name = flavor_dan.62.a
change_gold_effect = { scale = 4 }
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_bonus }
every_market_with_merchants = {
limit = {
location.continent = continent:europe
}
add_temporary_demand = { type = demand:porcelain_from_china months = 60 }
}
}
}