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[flavor_dan.62] 皇家瓷器工厂

时间范围:1775.1.1 - 1837.1.1(每月 10% 概率)

触发条件

  • 国家标签为 DAN(丹麦)。
  • 拥有至少20个省份,且其中至少一个省份拥有 porcelain_guild(瓷器行会)或 porcelain_manufactory(瓷器工场)建筑。
  • south_china_region(南中国地区)的任意市场中拥有商人。

关键效果

  • 选项flavor_dan.62.a
    • 获得大量金钱(change_gold_effect = { scale = 4 })。
    • 增加 burghers_estate(市民阶层)的满意度(estate_satisfaction_mild_bonus)。
    • europe(欧洲)大陆的每一个拥有本国商人的市场中,为 porcelain_from_china(来自中国的瓷器)添加持续60个月的临时需求。

背景介绍: 18世纪至19世纪初,随着欧洲对东方奢侈品的需求增长,尤其是来自中国的精美瓷器,丹麦王室或商人阶层可能尝试建立或投资瓷器工厂,以模仿或进口中国瓷器,满足国内及欧洲市场的需求,并借此提升国家财富和市民阶层的支持。

代码块

flavor_dan.62 = { #Royal Porcelain Factory
	type = country_event
	title = flavor_dan.62.title
	desc = flavor_dan.62.desc
	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_pottery.dds"

	fire_only_once = yes

	dynamic_historical_event = {
		tag = DAN
		from = 1775.1.1
		to = 1837.1.1
		monthly_chance = 10
	}

	historical_info = flavor_dan.62.historical_info

	trigger = {
		any_owned_location = {
			count >= 20
			OR = {
				has_building = building_type:porcelain_guild
				has_building = building_type:porcelain_manufactory
			}
		}
		any_market_with_merchants = {
			location.region = region:south_china_region
			has_merchant = root
		}
	}

	option = {
		name = flavor_dan.62.a
		change_gold_effect = { scale = 4 }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_bonus }
		every_market_with_merchants = {
			limit = {
				location.continent = continent:europe
			}
			add_temporary_demand = { type = demand:porcelain_from_china months = 60 }
		}
	}
}