flavor_dan.40 收复斯堪尼亚
时间范围:1337.1.1 - 1836.1.1,每月 1% 概率触发
触发条件:
- 完全控制
skaneland_area地区。
关键效果:
- 选项 A (
flavor_dan.40.a):- 增加少量稳定度 (
add_stability = stability_mild_bonus)。 - 增加少量陆军传统 (
add_army_tradition = army_tradition_mild_bonus)。
- 增加少量稳定度 (
- 选项 B (
flavor_dan.40.b):- 在
skaneland_area地区的所有地块上,添加一个名为dan_integrating_scania的地点修正,持续 20 年。
- 在
背景介绍: 该事件模拟了丹麦王国收复斯堪尼亚地区的历史进程。斯堪尼亚地区(今瑞典南部)在中世纪曾是丹麦王国的重要组成部分,但在后来的历史中几经易手。事件反映了丹麦在重新完全控制该地区后,可能面临的选择:是立即巩固统治并提升国家威望(选项A),还是采取更长期、更审慎的策略来整合这片收复的领土(选项B)。
完整事件代码:
flavor_dan.40 = { #Reconquest of Scania
hide_portraits = yes
type = country_event
title = flavor_dan.40.title
desc = flavor_dan.40.desc
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1337.1.1
to = 1836.1.1
monthly_chance = 1
}
illustration_tags = {
10 = regular
10 = exterior
}
trigger = {
own_entire_area = area:skaneland_area
}
immediate = {
character:dan_chistopher_ii = {
save_scope_as = target_character
}
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
}
option = {
name = flavor_dan.40.a
add_stability = stability_mild_bonus
add_army_tradition = army_tradition_mild_bonus
}
option = {
name = flavor_dan.40.b
custom_tooltip = {
text = flavor_dan.40.b.tt
area:skaneland_area = {
every_location_in_area = {
add_location_modifier = {
modifier = dan_integrating_scania
years = 20
mode = add
}
}
}
}
}
}