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flavor_dan.27 格陵兰重新定居

时间范围:1700.1.1 - 1800.1.1,每月 2% 概率触发

触发条件

  • 完全控制 area:greenland_area(格陵兰地区)

关键效果

  • 选项 A (历史选项)
    • 名称:flavor_dan.27.a
    • 效果:
      • 损失金钱(change_gold_effect = { scale = -2 }
      • 启动一项为期 120 个月的移民潮:
        • 从首都省份迁移至格陵兰地区的一个随机省份
        • 移民类型为农民(pop_type:peasants
        • 移民量为 0.2
  • 选项 B
    • 名称:flavor_dan.27.b
    • 效果:
      • 损失少量威望(add_prestige = prestige_mild_penalty

背景介绍: 该事件模拟了18世纪丹麦-挪威联合王国(DAN)在格陵兰地区尝试重新建立定居点的历史背景。随着欧洲对北极地区兴趣的增长以及捕鲸、毛皮贸易的发展,丹麦王室可能试图恢复或加强其在格陵兰的存在,以巩固领土主张并开发潜在资源。事件中的移民选项反映了国家主导的殖民努力,而放弃选项则代表了忽视该地区可能带来的声望损失。

完整事件代码

flavor_dan.27 = { #Resettling Greenland
	type = country_event
	title = flavor_dan.27.title
	desc = flavor_dan.27.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAN
		from = 1700.1.1
		to = 1800.1.1
		monthly_chance = 2
	}

	historical_info = flavor_dan.27.historical_info

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:peasants background = pop_type:burghers }
		random_province = {
			limit = {
				area = area:greenland_area
			}
			save_scope_as = target_province
		}
	}

	trigger = {
		own_entire_area = area:greenland_area
	}

	option = {
		name = flavor_dan.27.a
		historical_option = yes
		change_gold_effect = { scale = -2 }
		add_migration = {
			owner = root
			from = capital.province_definition
			to = scope:target_province.province_definition
			type = pop_type:peasants
			amount = 0.2
			months = 120
		}

	}

	option = {
		name = flavor_dan.27.b
		add_prestige = prestige_mild_penalty
	}
}