flavor_dan.27 格陵兰重新定居
时间范围:1700.1.1 - 1800.1.1,每月 2% 概率触发
触发条件:
- 完全控制
area:greenland_area(格陵兰地区)
关键效果:
- 选项 A (历史选项):
- 名称:
flavor_dan.27.a - 效果:
- 损失金钱(
change_gold_effect = { scale = -2 }) - 启动一项为期 120 个月的移民潮:
- 从首都省份迁移至格陵兰地区的一个随机省份
- 移民类型为农民(
pop_type:peasants) - 移民量为 0.2
- 损失金钱(
- 名称:
- 选项 B:
- 名称:
flavor_dan.27.b - 效果:
- 损失少量威望(
add_prestige = prestige_mild_penalty)
- 损失少量威望(
- 名称:
背景介绍: 该事件模拟了18世纪丹麦-挪威联合王国(DAN)在格陵兰地区尝试重新建立定居点的历史背景。随着欧洲对北极地区兴趣的增长以及捕鲸、毛皮贸易的发展,丹麦王室可能试图恢复或加强其在格陵兰的存在,以巩固领土主张并开发潜在资源。事件中的移民选项反映了国家主导的殖民努力,而放弃选项则代表了忽视该地区可能带来的声望损失。
完整事件代码:
flavor_dan.27 = { #Resettling Greenland
type = country_event
title = flavor_dan.27.title
desc = flavor_dan.27.desc
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1700.1.1
to = 1800.1.1
monthly_chance = 2
}
historical_info = flavor_dan.27.historical_info
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:peasants background = pop_type:burghers }
random_province = {
limit = {
area = area:greenland_area
}
save_scope_as = target_province
}
}
trigger = {
own_entire_area = area:greenland_area
}
option = {
name = flavor_dan.27.a
historical_option = yes
change_gold_effect = { scale = -2 }
add_migration = {
owner = root
from = capital.province_definition
to = scope:target_province.province_definition
type = pop_type:peasants
amount = 0.2
months = 120
}
}
option = {
name = flavor_dan.27.b
add_prestige = prestige_mild_penalty
}
}