flavor_dan.16 紧急状态
时间范围:1637.1.1 - 1737.1.1(每月 2% 概率触发)
触发条件:
- 国家没有摄政王 (
has_regent = no) - 政府类型为君主制 (
government_type = government_type:monarchy) - 已采纳“绝对统治”理念 (
has_advance = absolute_rulership) - 距离上次战争结束不超过120个月 (
months_since_war <= 120)
关键效果:
- 选项 A (历史选项):
- 社会价值观“贵族制 vs 财阀制”向右移动 (
change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_right }) - 获得少量正统性 (
add_legitimacy = legitimacy_mild_bonus) - 损失金钱 (
change_gold_effect = { scale = -1 }) - 贵族阶层满意度大幅下降 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }) - 如果存在,则撤销一个随机的贵族阶层特权 (
revoke_estate_privilege = scope:target_privilege)
- 社会价值观“贵族制 vs 财阀制”向右移动 (
- 选项 B:
- 获得少量稳定度 (
add_stability = stability_weak_bonus) - 社会价值观“贵族制 vs 财阀制”向左移动 (
change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_left }) - 贵族阶层满意度大幅提升 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus })
- 获得少量稳定度 (
背景介绍: 在17至18世纪,丹麦君主致力于加强中央集权,推行绝对统治。然而,这一过程并非一帆风顺,尤其是在战争或国内动荡之后,君主常常面临来自传统贵族阶层的强大阻力。本事件模拟了君主在巩固权力时可能遭遇的“紧急状态”,迫使君主在安抚贵族以维持稳定,或强行推进改革以强化王权之间做出抉择。
完整事件代码:
flavor_dan.16 = { #1660 state of emergency
hide_portraits = yes
type = country_event
title = flavor_dan.16.title
desc = flavor_dan.16.desc
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1637.1.1
to = 1737.1.1
monthly_chance = 2
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
}
save_scope_as = target_privilege
}
ruler ?= {
save_scope_as = target_character
}
}
trigger = {
has_regent = no
government_type = government_type:monarchy
has_advance = absolute_rulership
months_since_war <= 120
}
option = {
name = flavor_dan.16.a
historical_option = yes
change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_right }
add_legitimacy = legitimacy_mild_bonus
change_gold_effect = { scale = -1 }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
if = {
limit = {
exists = scope:target_privilege
}
revoke_estate_privilege = scope:target_privilege
}
}
option = {
name = flavor_dan.16.b
add_stability = stability_weak_bonus
change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_left }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
}
}