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flavor_dan.16 紧急状态

时间范围:1637.1.1 - 1737.1.1(每月 2% 概率触发)

触发条件

  • 国家没有摄政王 (has_regent = no)
  • 政府类型为君主制 (government_type = government_type:monarchy)
  • 已采纳“绝对统治”理念 (has_advance = absolute_rulership)
  • 距离上次战争结束不超过120个月 (months_since_war <= 120)

关键效果

  • 选项 A (历史选项)
    • 社会价值观“贵族制 vs 财阀制”向右移动 (change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_right })
    • 获得少量正统性 (add_legitimacy = legitimacy_mild_bonus)
    • 损失金钱 (change_gold_effect = { scale = -1 })
    • 贵族阶层满意度大幅下降 (add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty })
    • 如果存在,则撤销一个随机的贵族阶层特权 (revoke_estate_privilege = scope:target_privilege)
  • 选项 B
    • 获得少量稳定度 (add_stability = stability_weak_bonus)
    • 社会价值观“贵族制 vs 财阀制”向左移动 (change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_left })
    • 贵族阶层满意度大幅提升 (add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus })

背景介绍: 在17至18世纪,丹麦君主致力于加强中央集权,推行绝对统治。然而,这一过程并非一帆风顺,尤其是在战争或国内动荡之后,君主常常面临来自传统贵族阶层的强大阻力。本事件模拟了君主在巩固权力时可能遭遇的“紧急状态”,迫使君主在安抚贵族以维持稳定,或强行推进改革以强化王权之间做出抉择。

完整事件代码

flavor_dan.16 = { #1660 state of emergency
	hide_portraits = yes
	type = country_event
	title = flavor_dan.16.title
	desc = flavor_dan.16.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DAN
		from = 1637.1.1
		to = 1737.1.1
		monthly_chance = 2
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		random_estate_privilege = {
			limit = {
				estate_type = estate_type:nobles_estate
			}
			save_scope_as = target_privilege
		}
		ruler ?= {
			save_scope_as = target_character
		}
	}

	trigger = {
		has_regent = no
		government_type = government_type:monarchy
		has_advance = absolute_rulership
		months_since_war <= 120
	}

	option = {
		name = flavor_dan.16.a
		historical_option = yes
		change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_right }
		add_legitimacy = legitimacy_mild_bonus
		change_gold_effect = { scale = -1 }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
		if = {
			limit = {
				exists = scope:target_privilege
			}
			revoke_estate_privilege = scope:target_privilege
		}
	}

	option = {
		name = flavor_dan.16.b
		add_stability = stability_weak_bonus
		change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_left }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
	}
}