[flavor_chi.2216] 中国探险队索贡
时间范围
事件为动态历史事件,无固定 from 和 to 日期,触发概率由游戏引擎动态控制。
触发条件
- 事件通过
set_chinese_expedition_scopes = yes设置中国探险队相关作用域,具体触发逻辑由游戏内部机制决定。 - 事件插画标签包含
angry(愤怒)和interior(室内)氛围。
关键效果
-
选项 A(flavor_chi.2216.a)
- 向探险队支付贡金,金额为
tribute_cost局部变量值(该值基于国家月度贸易与税收收入的 3 至 6 倍动态计算)。 - AI 选择权重基础为 100,并受
chinese_expedition_neutral_ai_weight修正因子调整。
- 向探险队支付贡金,金额为
-
选项 B(flavor_chi.2216.b)
- 拒绝支付贡金,导致探险队对本国意见下降(
decrease_opinion_of_expedition = yes)。 - AI 选择权重基础为 100,并受
chinese_expedition_negative_ai_weight修正因子调整。
- 拒绝支付贡金,导致探险队对本国意见下降(
背景介绍
在明朝的朝贡体系与海外探险背景下,朝廷或贵族资助的探险队时常向地方或藩属提出物资与资金需求。本事件模拟了探险队向统治阶层索要贡品的场景,玩家需权衡财政支出与维持探险队好感之间的利弊,反映了明代海外活动中资源调配与政治关系的复杂性。
完整事件代码
flavor_chi.2216 = {
type = country_event
title = flavor_chi.2216.title
desc = flavor_chi.2216.desc
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
set_chinese_expedition_scopes = yes
if = {
limit = {
is_ai = no
}
event_illustration_estate_background_effect = { background = estate_type:nobles_estate }
scope:expedition_initiator = {
event_illustration_estate_foreground_effect = { foreground = estate_type:nobles_estate }
}
}
set_local_variable = {
name = tribute_cost
value = {
value = monthly_income_trade_and_tax
multiply = { 3 6 }
}
}
}
option = {
name = flavor_chi.2216.a
ai_chance = {
factor = 100
modifier = {
factor = {
value = 1
multiply = chinese_expedition_neutral_ai_weight
}
}
}
give_gold_to_expedition = {
value = local_var:tribute_cost
}
}
option = {
name = flavor_chi.2216.b
ai_chance = {
factor = 100
modifier = {
factor = {
value = 1
multiply = chinese_expedition_negative_ai_weight
}
}
}
decrease_opinion_of_expedition = yes
}
after = {
visitation_event_pulse = yes
}
}