Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_chi.2216] 中国探险队索贡

时间范围
事件为动态历史事件,无固定 fromto 日期,触发概率由游戏引擎动态控制。

触发条件

  • 事件通过 set_chinese_expedition_scopes = yes 设置中国探险队相关作用域,具体触发逻辑由游戏内部机制决定。
  • 事件插画标签包含 angry(愤怒)和 interior(室内)氛围。

关键效果

  • 选项 A(flavor_chi.2216.a)

    • 向探险队支付贡金,金额为 tribute_cost 局部变量值(该值基于国家月度贸易与税收收入的 3 至 6 倍动态计算)。
    • AI 选择权重基础为 100,并受 chinese_expedition_neutral_ai_weight 修正因子调整。
  • 选项 B(flavor_chi.2216.b)

    • 拒绝支付贡金,导致探险队对本国意见下降(decrease_opinion_of_expedition = yes)。
    • AI 选择权重基础为 100,并受 chinese_expedition_negative_ai_weight 修正因子调整。

背景介绍
在明朝的朝贡体系与海外探险背景下,朝廷或贵族资助的探险队时常向地方或藩属提出物资与资金需求。本事件模拟了探险队向统治阶层索要贡品的场景,玩家需权衡财政支出与维持探险队好感之间的利弊,反映了明代海外活动中资源调配与政治关系的复杂性。

完整事件代码

flavor_chi.2216 = {
	type = country_event
	title = flavor_chi.2216.title
	desc = flavor_chi.2216.desc

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		set_chinese_expedition_scopes = yes
		if = {
			limit = {
				is_ai = no
			}
			event_illustration_estate_background_effect = { background = estate_type:nobles_estate }
			scope:expedition_initiator = {
				event_illustration_estate_foreground_effect = { foreground = estate_type:nobles_estate }
			}
		}		
		
		set_local_variable = {
			name = tribute_cost
			value = {
				value = monthly_income_trade_and_tax
				multiply = { 3 6 }
			}
		}
	}

	option = {
		name = flavor_chi.2216.a

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_neutral_ai_weight
				}
			}
		}
		
		give_gold_to_expedition = {
			value = local_var:tribute_cost
		}
	}

	option = {
		name = flavor_chi.2216.b

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_negative_ai_weight
				}
			}
		}
		
		decrease_opinion_of_expedition = yes
	}
	
	after = {
		visitation_event_pulse = yes
	}
}