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[flavor_chi.2206] 中国远征军事件

时间范围

  • 起始日期:无明确限制(from 未定义)
  • 结束日期:无明确限制(to 未定义)
  • 触发概率:无明确概率(monthly_chance 未定义)

触发条件

  • 国家必须拥有至少一支陆军部队:
    any_army = { count >= 1 }
    

关键效果

选项 A:flavor_chi.2206.a

  • AI 选择权重基础为 100,并乘以变量 chinese_expedition_positive_ai_weight 调整
  • 增加远征发起者的好感度
  • 增加陆军传统(中等增益)
  • 对目标部队造成 0.5% 的士气损伤
  • 目标部队的所有子单位获得大量经验加成

选项 B:flavor_chi.2206.b

  • AI 选择权重基础为 100,并乘以变量 chinese_expedition_neutral_ai_weight 调整
  • 增加国家威望(微弱增益)
  • 统治者或摄政时的继承人增加 5 点军事能力

背景介绍

该事件模拟了中国远征军(或宝船舰队)在海外行动中可能面临的情景。当国家拥有陆军部队时,可能触发此事件,玩家或 AI 需要在两个选项间做出抉择:一是积极与远征军互动,提升部队经验与关系,但会轻微损耗士气;二是采取更为中立或保守的立场,转而增强国家威望并提升领导者的军事素养。事件反映了远洋探索与军事行动中资源分配与战略权衡的典型决策。

完整事件代码

flavor_chi.2206 = {
	type = country_event
	title = flavor_chi.2206.title
	desc = flavor_chi.2206.desc

	trigger = {
		any_army = {
			count >= 1
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		set_chinese_expedition_scopes = yes
		if = {
			limit = {
				is_ai = no
			}
			event_illustration_poptype_background_effect = { background = pop_type:soldiers }
			scope:expedition_initiator = {
				event_illustration_poptype_foreground_effect = { foreground = pop_type:soldiers }
			}
		}
		
		if = {
			limit = {
				exists = scope:expedition_initiator
				scope:expedition_initiator = {
					has_variable = chinese_treasure_fleet_location
				}
			}
			ordered_army = {
				order_by = "unit_location.distance_to(scope:expedition_initiator.var:chinese_treasure_fleet_location)"
				max = 1
				save_scope_as = target_unit
			}
		}
		else = {
			random_army = {
				save_scope_as = target_unit
			}
		}
	}

	option = {
		name = flavor_chi.2206.a

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_positive_ai_weight
				}
			}
		}
		
		increase_opinion_of_expedition = yes
		add_army_tradition = army_tradition_mild_bonus
		scope:target_unit = {
			damage_unit_morale_percent = 0.5
			every_sub_unit = {
				add_subunit_experience = subunit_experience_severe_bonus
			}
		}
	}

	option = {
		name = flavor_chi.2206.b

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_neutral_ai_weight
				}
			}
		}
		
		add_prestige = prestige_weak_bonus
		ruler_or_heir_if_regent = {
			add_mil = 5
		}
	}
	
	after = {
		visitation_event_pulse = yes
	}
}