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flavor_chi.93 元代艺术大师的登场

时间范围:1337.1.1 - 1350.1.1 (每月 3% 概率) 触发条件:国家是元朝中国 (is_yuan_china = yes)

关键效果

  • 选项 A (历史选项)
    • 文化:若存在,则添加 cultural_influence_mild_penalty(文化影响轻度惩罚)与 cultural_tradition_mild_penalty(文化传统轻度惩罚)。
    • 威望:增加 prestige_mild_bonus(威望轻度加成)。
    • 目标人物:获得持续至游戏结束的修正 chi_artistic_master_of_the_yuan_dynasty(元代艺术大师)。
    • 机制调整:执行 chi_adjust_pre_rtr_modifiers = { value = 0.1 }
    • 社会价值:sinicized_vs_unsinicized(汉化 vs 非汉化)向左侧(汉化方向)轻微移动。
  • 选项 B
    • 文化:若存在,则添加 cultural_influence_mild_bonus(文化影响轻度加成)与 cultural_tradition_mild_bonus(文化传统轻度加成)。
    • 机制调整:执行 chi_adjust_pre_rtr_modifiers = { value = -0.05 }
    • 社会价值:sinicized_vs_unsinicized(汉化 vs 非汉化)向右侧(非汉化方向)轻微移动。

背景介绍: 此事件模拟了元朝(1271-1368年)中后期,一位杰出的艺术家(如画家黄公望)登上历史舞台的情景。元朝由蒙古人建立,其统治阶层与中原汉文化之间存在持续的互动与张力。此事件反映了当时精英阶层(特别是市民阶层)中艺术与文化的繁荣,以及统治者在面对汉文化影响时所面临的政策选择:是进一步接纳和融合汉文化,还是保持蒙古统治集团自身的特性。

完整事件代码

flavor_chi.93 = {
	type = country_event
	title = flavor_chi.93.title
	desc = flavor_chi.93.desc
	historical_info = flavor_chi.93.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1337.1.1
		to = 1350.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = yes
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		create_character = {
			first_name = name_gong1.name_wang4
			last_name = name_huang2
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1269.3.7
			birth_location = location:changshu
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:burghers_estate
			save_scope_as = target_character
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.93.a

		historical_option = yes

		culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}

		add_prestige = prestige_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_yuan_dynasty
				years = -1
			}
		}
		chi_adjust_pre_rtr_modifiers = { value = 0.1 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_left
		}
	}

	option = {
		name = flavor_chi.93.b

		culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		chi_adjust_pre_rtr_modifiers = { value = -0.05 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_right
		}
	}
}