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[flavor_chi.9] 利玛窦来华

时间范围
1590.1.1 - 1600.1.1
每月 5% 概率触发

触发条件

  • 国家已接受耶稣会士(拥有变量 mng_accepted_jesuits
  • 教宗国(c:PAP)存在

关键效果

  • 选项 A(flavor_chi.9.a)

    • 获得少量威望(prestige_mild_bonus
    • 若允许和谐度(modifier:allow_harmony = yes),则和谐度向平衡方向小幅调整(harmony_mild_towards_equilibrium = yes
    • 若允许正义值(modifier:allow_righteousness = yes),则增加少量正义值(righteousness_weak_bonus
    • 人物 利玛窦(Matthew Ricci) 加入本国
  • 选项 B(flavor_chi.9.b)

    • 获得大量稳定度(stability_severe_bonus
    • 人物 利玛窦 前往教宗国(c:PAP
    • 若允许和谐度(modifier:allow_harmony = yes),则和谐度大幅降低(harmony_severe_penalty

背景介绍
该事件模拟了明朝万历年间,意大利耶稣会传教士利玛窦(Matteo Ricci)抵达中国的历史情景。利玛窦作为早期中西文化交流的关键人物,不仅带来了天主教信仰,也引入了西方的科学、数学与地理知识。明朝朝廷对其态度不一,既可能接纳其学识与宗教影响,也可能因保守势力排斥而将其遣返。

完整事件代码

flavor_chi.9 = {
	type = country_event
	title = flavor_chi.9.title
	desc = flavor_chi.9.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1590.1.1
		to = 1600.1.1
		monthly_chance = 5
	}

	trigger = {
		has_variable = mng_accepted_jesuits
		country_exists = c:PAP
	}

	illustration_tags = {
		10 = interior
		10 = regular
	}

	immediate = {
		event_illustration_government_estate_effect = yes
		create_character = {
			first_name = name_matthew
			last_name = Ricci
			adm = { 80 100 }
			dip = { 80 100 }
			mil = { 80 100 }
			birth_date = 1552.10.6
			birth_location = location:rome
			culture = culture:median
			religion = religion:catholic
			estate = estate_type:clergy_estate
			script = matteo_ricci
			save_scope_as = target_character
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_chi.9.a
		add_prestige = prestige_mild_bonus
		if = {
			limit = { modifier:allow_harmony = yes }
			harmony_mild_towards_equilibrium = yes
		}
		if = {
			limit = { modifier:allow_righteousness = yes }
			add_righteousness = righteousness_weak_bonus
		}
		scope:target_character = { move_country = root }
	}
	option = {
		name = flavor_chi.9.b
		add_stability = stability_severe_bonus
		scope:target_character = { move_country  = c:PAP }
		if = {
			limit = { modifier:allow_harmony = yes }
			add_harmony = harmony_severe_penalty
		}
	}
}