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[flavor_chi.4] 军事改革与财政压力

时间范围

  • 触发窗口:1558.1.1 - 1588.1.1
  • 触发概率:每月 1% 概率

触发条件

  • 国家为 CHI(中国)
  • 存在至少一名符合以下条件的角色:
    • 军事能力(mil)≥ 75
    • 同时满足以下任一条件:
      • 在政府内阁中(in_cabinet = yes
      • 是将军(is_general = yes

关键效果

选项 A:flavor_chi.4.a

  • 历史选项:是
  • 社会价值观调整:
    • land_vs_naval(陆军 vs 海军):向左移动(偏向陆军)
    • offensive_vs_defensive(进攻 vs 防御):向左移动(偏向进攻)
  • 财政影响:减少金钱(change_gold_effect = { scale = -3 }
  • 若允许和谐度(modifier:allow_harmony = yes):增加严重和谐度奖励(add_harmony = harmony_severe_bonus

选项 B:flavor_chi.4.b

  • 增加轻微稳定性奖励(add_stability = stability_mild_bonus
  • 若允许和谐度(modifier:allow_harmony = yes):和谐度轻微趋向平衡(harmony_mild_towards_equilibrium = yes

背景介绍

此事件模拟了明朝中后期(约嘉靖至万历年间)面临的军事改革与财政压力。这一时期,明朝在北方边境面临蒙古诸部的持续侵扰,东南沿海则有倭寇之患,军事压力巨大。朝廷内部常有关于军事战略(是侧重陆军还是海军,是采取进攻还是防御姿态)以及军费开支的争论。事件反映了在杰出军事将领或内阁成员的影响下,国家可能选择激进改革以强化军力,但这往往伴随着巨大的财政消耗;或者选择更为稳健的路线,优先维持内部稳定。

完整事件代码

flavor_chi.4 = {
	type = country_event
	title = flavor_chi.4.title
	desc = flavor_chi.4.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1558.1.1
		to = 1588.1.1
		monthly_chance = 1
	}

	trigger = {
		any_character = {
			mil >= 75
			OR = {
				in_cabinet = yes
				is_general = yes
			}
		}
	}

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		random_character = {
			limit = {
				mil >= 75
				OR = {
					in_cabinet = yes
					is_general = yes
				}
			}
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_chi.4.a
		historical_option = yes
		change_societal_value = { type = land_vs_naval value = societal_value_move_to_left }
		change_societal_value = { type = offensive_vs_defensive value = societal_value_move_to_left }
		change_gold_effect = { scale = -3 }
		if = {
			limit = { modifier:allow_harmony = yes }
			add_harmony = harmony_severe_bonus
		}
	}
	option = {
		name = flavor_chi.4.b
		add_stability = stability_mild_bonus
		if = {
			limit = { modifier:allow_harmony = yes }
			harmony_mild_towards_equilibrium = yes
		}
	}
}