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flavor_chi.21 滕王阁重修

时间范围:1441.1.1 - 1480.1.1,每月 5% 概率触发

触发条件

  • 人物 chi_han_yong_script 必须:
    • CHI 国家控制。
    • 存活。
    • 在内阁中任职。
  • 地区 nanchang 必须:
    • 所有者为触发国。
    • 控制者为触发国。

关键效果

  • 选项 A (flavor_chi.21.a)
    • 花费 3 倍基础金额。
    • nanchang 地区:
      • 所有属于触发国的 pop 获得 pop_satisfaction_extreme_bonus 满意度。
      • 获得 development_mild_bonus 发展度。
    • nanchang 所属省份:
      • 省内所有地区获得 prosperity_severe_bonus 繁荣度。
    • 文化获得 cultural_influence_mild_bonus 文化影响力。
    • (若允许)获得 righteousness_weak_bonus 正义值。
  • 选项 B (flavor_chi.21.b)
    • nanchang 所属省份:
      • 省内所有地区中,所有属于触发国且类型为 peasantspop 获得 pop_satisfaction_extreme_penalty 满意度惩罚。
    • 损失 celestial_authority_very_weak_penalty 天命权威。
    • (若允许)和谐度向均衡值进行 mild 程度的调整。

背景介绍: 此事件模拟了明朝时期对江南名胜滕王阁的修缮工程。滕王阁作为重要的文化地标,其维护不仅关乎地方形象,也影响着士绅与民众的向心力。朝廷需要权衡投入资源进行文化建设和应对其他紧迫需求之间的利弊。

完整事件代码

flavor_chi.21 = {	#Restoration of Prince's Teng's Pavilion
	type = country_event
	title = flavor_chi.21.title
	desc = flavor_chi.21.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1441.1.1
		to = 1480.1.1
		monthly_chance = 5
	}
	trigger = {
		character:chi_han_yong_script ?= {
			owner = c:CHI
			is_alive = yes
			in_cabinet = yes
		}
		location:nanchang = {
			owner = root
			controller = root
		}
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:nanchang = { save_scope_as = target_location }
		scope:target_location = {
			province = { save_scope_as = target_province }
		}
		character:chi_han_yong_script = { save_scope_as = target_character }
	}

	option = {
		name = flavor_chi.21.a

		change_gold_effect = { scale = -3 }
		custom_tooltip = {
			text = every_pop_25_satisfaction_gain_tt
			scope:target_location = {
				every_pop = {
					limit = {
						owner = root
					}
					add_pop_satisfaction = pop_satisfaction_extreme_bonus
				}
				change_development = development_mild_bonus
			}
		}
		custom_tooltip = {
			text = target_province_gets_20_prosperity
			scope:target_province = {
				every_location_in_province = { change_prosperity = prosperity_severe_bonus }
			}
		}
		culture = { add_cultural_influence = cultural_influence_mild_bonus }
		if = {
			limit = { modifier:allow_righteousness = yes }
			add_righteousness = righteousness_weak_bonus
		}
	}

	option = {
		name = flavor_chi.21.b

		custom_tooltip = {
			text = every_pop_target_province_loses_25_satisfaction_tt
			scope:target_location = {
				province = {
					every_location_in_province = {
						every_pop = {
							limit = {
								owner = root
								pop_type = pop_type:peasants
							}
							add_pop_satisfaction = pop_satisfaction_extreme_penalty
						}
					}
				}
			}
		}
		change_celestial_authority = { value = celestial_authority_very_weak_penalty }
		if = {
			limit = { modifier:allow_harmony = yes }
			harmony_mild_towards_equilibrium = yes
		}
	}
}