flavor_chi.21 滕王阁重修
时间范围:1441.1.1 - 1480.1.1,每月 5% 概率触发
触发条件:
- 人物
chi_han_yong_script必须:- 由
CHI国家控制。 - 存活。
- 在内阁中任职。
- 由
- 地区
nanchang必须:- 所有者为触发国。
- 控制者为触发国。
关键效果:
- 选项 A (flavor_chi.21.a):
- 花费 3 倍基础金额。
- 在
nanchang地区:- 所有属于触发国的
pop获得pop_satisfaction_extreme_bonus满意度。 - 获得
development_mild_bonus发展度。
- 所有属于触发国的
- 在
nanchang所属省份:- 省内所有地区获得
prosperity_severe_bonus繁荣度。
- 省内所有地区获得
- 文化获得
cultural_influence_mild_bonus文化影响力。 - (若允许)获得
righteousness_weak_bonus正义值。
- 选项 B (flavor_chi.21.b):
- 在
nanchang所属省份:- 省内所有地区中,所有属于触发国且类型为
peasants的pop获得pop_satisfaction_extreme_penalty满意度惩罚。
- 省内所有地区中,所有属于触发国且类型为
- 损失
celestial_authority_very_weak_penalty天命权威。 - (若允许)和谐度向均衡值进行
mild程度的调整。
- 在
背景介绍: 此事件模拟了明朝时期对江南名胜滕王阁的修缮工程。滕王阁作为重要的文化地标,其维护不仅关乎地方形象,也影响着士绅与民众的向心力。朝廷需要权衡投入资源进行文化建设和应对其他紧迫需求之间的利弊。
完整事件代码:
flavor_chi.21 = { #Restoration of Prince's Teng's Pavilion
type = country_event
title = flavor_chi.21.title
desc = flavor_chi.21.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CHI
from = 1441.1.1
to = 1480.1.1
monthly_chance = 5
}
trigger = {
character:chi_han_yong_script ?= {
owner = c:CHI
is_alive = yes
in_cabinet = yes
}
location:nanchang = {
owner = root
controller = root
}
}
illustration_tags = {
10 = happy
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:nanchang = { save_scope_as = target_location }
scope:target_location = {
province = { save_scope_as = target_province }
}
character:chi_han_yong_script = { save_scope_as = target_character }
}
option = {
name = flavor_chi.21.a
change_gold_effect = { scale = -3 }
custom_tooltip = {
text = every_pop_25_satisfaction_gain_tt
scope:target_location = {
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_extreme_bonus
}
change_development = development_mild_bonus
}
}
custom_tooltip = {
text = target_province_gets_20_prosperity
scope:target_province = {
every_location_in_province = { change_prosperity = prosperity_severe_bonus }
}
}
culture = { add_cultural_influence = cultural_influence_mild_bonus }
if = {
limit = { modifier:allow_righteousness = yes }
add_righteousness = righteousness_weak_bonus
}
}
option = {
name = flavor_chi.21.b
custom_tooltip = {
text = every_pop_target_province_loses_25_satisfaction_tt
scope:target_location = {
province = {
every_location_in_province = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_extreme_penalty
}
}
}
}
}
change_celestial_authority = { value = celestial_authority_very_weak_penalty }
if = {
limit = { modifier:allow_harmony = yes }
harmony_mild_towards_equilibrium = yes
}
}
}