flavor_brb.1 布拉班特商人区发展
时间范围:1400.1.1 - 1800.1.1(每月 1% 概率)
触发条件:
- 如果国家
BRB存在且当前国家是BRB,则NED国家不能存在。 - 拥有安特卫普地区 (
location:antwerp)。 - 已解锁科技
merchants_quarters_advance。
关键效果:
- 选项 A (
flavor_brb.1.a):- 如果安特卫普地区已拥有建筑
merchants_quarters:- 该地区获得
development_ultimate_bonus发展度。 - 国家所有者失去相当于
0.5 * 月度贸易与税收收入的金钱。
- 该地区获得
- 如果安特卫普地区没有建筑
merchants_quarters:- 该地区获得
development_extreme_bonus发展度。 - 以 40% 的成本(原因为
"burghers_cheap_sponsorship")建造建筑merchants_quarters。
- 该地区获得
- 如果安特卫普地区已拥有建筑
- 选项 B (
flavor_brb.1.b):- 国家获得
prestige_mild_penalty威望惩罚。
- 国家获得
背景介绍: 此事件模拟了布拉班特公国(或其继承者)在安特卫普地区推动商业发展的历史进程。安特卫普作为低地地区的重要贸易中心,其商人区的建设与扩张对当地经济与国家财政有着深远影响。事件反映了统治者面临的选择:是投资于已有的商业基础设施以获取更大收益,还是承担成本新建商人区以刺激发展,亦或是因忽视商业利益而承受声望损失。
完整事件代码:
flavor_brb.1 = {
hide_portraits = yes
type = country_event
title = flavor_brb.1.title
desc = flavor_brb.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = NED
tag = BRB
from = 1400.1.1
to = 1800.1.1
monthly_chance = 1
}
illustration_tags = {
10 = happy
10 = exterior
}
trigger = {
trigger_if = {
limit = {
country_exists = c:BRB
this = c:BRB
}
NOT = { country_exists = c:NED }
}
owns = location:antwerp
has_advance = merchants_quarters_advance
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
location:antwerp = {
save_scope_as = target_location
market = {
save_scope_as = target_market
}
}
}
option = {
name = flavor_brb.1.a
scope:target_location = {
if = {
limit = {
has_building = building_type:merchants_quarters
}
change_development = development_ultimate_bonus
owner ?= {
add_gold = {
value = root.monthly_income_trade_and_tax
multiply = -0.5
}
}
}
else = {
change_development = development_extreme_bonus
construct_building = {
building_type = building_type:merchants_quarters
cost_multiplier = 0.4
cost_multiplier_reason = "burghers_cheap_sponsorship"
}
}
}
}
option = {
name = flavor_brb.1.b
add_prestige = prestige_mild_penalty
}
}