[flavor_brapru.1904] 强盗男爵事件后续
时间范围
1410.1.1 - 1821.1.1
每月 20% 概率触发
触发条件
- 国家拥有变量
robber_barons_aftermath
关键效果
选项 A
- 获得
legitimacy_severe_bonus合法性加成 - 贵族阶层(
estate_type:nobles_estate)失去相当于国家 4 倍月收入 的金钱 - 贵族阶层满意度降低
estate_satisfaction_severe_penalty - 获得国家修正
PRU_harsh_suppression,持续 20 年
选项 B
- 获得
legitimacy_mild_bonus合法性加成 - 贵族阶层(
estate_type:nobles_estate)失去相当于国家 1 倍月收入 的金钱 - 贵族阶层满意度降低
estate_satisfaction_mild_penalty - 获得国家修正
PRU_mild_suppression,持续 20 年
选项 C
- 获得
legitimacy_weak_bonus合法性加成 - 贵族阶层(
estate_type:nobles_estate)满意度增加estate_satisfaction_mild_bonus - 获得国家修正
PRU_noble_reconciliation,持续 20 年
背景介绍
该事件是“强盗男爵”事件的后续处理阶段,仅在相关事件发生后触发。玩家需要选择如何应对贵族阶层在先前事件中可能造成的混乱或权力扩张,选项包括严厉镇压、温和处罚或安抚和解,不同选择将对国家合法性、贵族财力与满意度产生长期影响。
完整事件代码
flavor_brapru.1904 = {
type = country_event
title = flavor_brapru.1904.title
desc = flavor_brapru.1904.desc
illustration_tags = {
10 = angry
10 = interior
}
fire_only_once = yes
dynamic_historical_event = {
tag = BRA
tag = PRU
from = 1410.1.1
to = 1821.1.1
monthly_chance = 20
}
trigger = {
has_variable = robber_barons_aftermath
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
}
option = {
name = flavor_brapru.1904.a
add_legitimacy = legitimacy_severe_bonus
"estate(estate_type:nobles_estate)" = {
estate_add_gold = {
value = {
add = root.monthly_income_total
multiply = -4
}
}
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
add_country_modifier = {
modifier = PRU_harsh_suppression
years = 20
}
}
option = {
name = flavor_brapru.1904.b
add_legitimacy = legitimacy_mild_bonus
"estate(estate_type:nobles_estate)" = {
estate_add_gold = {
value = {
add = root.monthly_income_total
multiply = -1
}
}
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
add_country_modifier = {
modifier = PRU_mild_suppression
years = 20
}
}
option = {
name = flavor_brapru.1904.c
add_legitimacy = legitimacy_weak_bonus
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
add_country_modifier = {
modifier = PRU_noble_reconciliation
years = 20
}
}
after = {
hidden_effect = {
remove_variable = robber_barons_aftermath
}
}
}