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flavor_brapru.1400 无忧宫的建造

时间范围:1730.1.1 - 1750.1.1,每月 5% 概率触发

触发条件

  • 拥有波茨坦(location:potsdam)地区。
  • 拥有在位统治者(has_ruler = yes)。
  • 已接纳启蒙运动制度(has_embraced_institution = institution:enlightenment)。

关键效果

  • 选项 A (历史选项)
    • 在波茨坦地区建造建筑“无忧宫”(construct_building = building_type:sanssouci)。
    • 获得少量威望加成(add_prestige = prestige_mild_bonus)。
    • 将事件创建的建筑师格奥尔格·冯·克诺贝尔斯多夫(target_artist)移动至本国。
  • 选项 B
    • 获得少量稳定度加成(add_stability = stability_mild_bonus)。
    • 获得少量威望惩罚(add_prestige = prestige_mild_penalty)。
    • (隐藏效果)静默处决建筑师格奥尔格·冯·克诺贝尔斯多夫(kill_character_silently = scope:target_artist)。

背景介绍: 该事件模拟了普鲁士王国在腓特烈大帝统治时期,于波茨坦建造无忧宫的历史进程。无忧宫是洛可可建筑的杰作,不仅是腓特烈大帝的夏宫,也是启蒙时代普鲁士文化与艺术繁荣的象征。事件反映了君主对艺术、建筑的支持以及启蒙思想在普鲁士的传播。

完整事件代码

flavor_brapru.1400 = { #Construction of Sanssouci
	type = country_event
	title = flavor_brapru.1400.title
	desc = flavor_brapru.1400.desc
	image = "gfx/interface/illustrations/institutions/enlightenment.dds"

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BRA
		tag = PRU
		from = 1730.1.1
		to = 1750.1.1
		monthly_chance = 5
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_george
			last_name = von_Knobelsdorff
			birth_date = 1699.2.17
			artist_skill = 0.91
			artist = architect
			estate = estate_type:peasants_estate
			adm = 56
			dip = 43
			mil = 61
			save_scope_as = target_artist
			script = brapru_georg_von_knobelsdorff
			create_in_limbo = yes
		}
		ruler ?= {
			save_scope_as = target_character
		}
	}

	trigger = {
		owns = location:potsdam
		has_ruler = yes
		has_embraced_institution = institution:enlightenment
	}

	option = {
		name = flavor_brapru.1400.a
		historical_option = yes
		location:potsdam = {
			construct_building = {
				building_type = building_type:sanssouci
			}
		}
		add_prestige = prestige_mild_bonus
		scope:target_artist = {
			move_country = ROOT
		}
	}
	option = {
		name = flavor_brapru.1400.b
		add_stability = stability_mild_bonus
		add_prestige = prestige_mild_penalty
		hidden_effect = {
   			kill_character_silently = scope:target_artist
  		}
	}
}