flavor_brapru.1400 无忧宫的建造
时间范围:1730.1.1 - 1750.1.1,每月 5% 概率触发
触发条件:
- 拥有波茨坦(
location:potsdam)地区。 - 拥有在位统治者(
has_ruler = yes)。 - 已接纳启蒙运动制度(
has_embraced_institution = institution:enlightenment)。
关键效果:
- 选项 A (历史选项):
- 在波茨坦地区建造建筑“无忧宫”(
construct_building = building_type:sanssouci)。 - 获得少量威望加成(
add_prestige = prestige_mild_bonus)。 - 将事件创建的建筑师格奥尔格·冯·克诺贝尔斯多夫(
target_artist)移动至本国。
- 在波茨坦地区建造建筑“无忧宫”(
- 选项 B:
- 获得少量稳定度加成(
add_stability = stability_mild_bonus)。 - 获得少量威望惩罚(
add_prestige = prestige_mild_penalty)。 - (隐藏效果)静默处决建筑师格奥尔格·冯·克诺贝尔斯多夫(
kill_character_silently = scope:target_artist)。
- 获得少量稳定度加成(
背景介绍: 该事件模拟了普鲁士王国在腓特烈大帝统治时期,于波茨坦建造无忧宫的历史进程。无忧宫是洛可可建筑的杰作,不仅是腓特烈大帝的夏宫,也是启蒙时代普鲁士文化与艺术繁荣的象征。事件反映了君主对艺术、建筑的支持以及启蒙思想在普鲁士的传播。
完整事件代码:
flavor_brapru.1400 = { #Construction of Sanssouci
type = country_event
title = flavor_brapru.1400.title
desc = flavor_brapru.1400.desc
image = "gfx/interface/illustrations/institutions/enlightenment.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = BRA
tag = PRU
from = 1730.1.1
to = 1750.1.1
monthly_chance = 5
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
first_name = name_george
last_name = von_Knobelsdorff
birth_date = 1699.2.17
artist_skill = 0.91
artist = architect
estate = estate_type:peasants_estate
adm = 56
dip = 43
mil = 61
save_scope_as = target_artist
script = brapru_georg_von_knobelsdorff
create_in_limbo = yes
}
ruler ?= {
save_scope_as = target_character
}
}
trigger = {
owns = location:potsdam
has_ruler = yes
has_embraced_institution = institution:enlightenment
}
option = {
name = flavor_brapru.1400.a
historical_option = yes
location:potsdam = {
construct_building = {
building_type = building_type:sanssouci
}
}
add_prestige = prestige_mild_bonus
scope:target_artist = {
move_country = ROOT
}
}
option = {
name = flavor_brapru.1400.b
add_stability = stability_mild_bonus
add_prestige = prestige_mild_penalty
hidden_effect = {
kill_character_silently = scope:target_artist
}
}
}