[flavor_bra_dynasty.1101] 王朝继承危机
时间范围:无明确 from 和 to 日期限制,事件通过其他机制触发,无 monthly_chance 概率。
触发条件:
- 事件类型为国家事件,由游戏内其他条件或事件链触发。
- 事件
immediate部分会尝试保存以下角色到作用域:- 若当前国家有君主 (
has_ruler = yes),则保存君主为emperor_ruler。 - 尝试从君主所属王朝中,寻找一位存活、男性、成年、非统治者且属于本国的成员,保存为
dynasty_character。 - 从内阁中按总能力值排序,选取能力最高的成员,保存为
cabinet_character。
- 若当前国家有君主 (
关键效果: 事件提供五个选项,每个选项会触发一个后续事件(5天后)并影响帝国权威:
-
接管控制 (
flavor_bra_dynasty.1101.a)- 触发条件:国家有君主 (
has_ruler = yes)。 - 效果:触发事件
flavor_bra_dynasty.1102。帝国权威获得imperial_authority_very_weak_bonus。
- 触发条件:国家有君主 (
-
拥立
<王朝成员>为王 (flavor_bra_dynasty.1101.b)- 触发条件:存在符合条件的王朝成员 (
exists = scope:dynasty_character)。 - 历史选项:是 (
historical_option = yes)。 - 效果:触发事件
flavor_bra_dynasty.1103。帝国权威获得imperial_authority_weak_bonus。
- 触发条件:存在符合条件的王朝成员 (
-
使其附庸 (
flavor_bra_dynasty.1101.c)- 触发条件:存在内阁成员 (
exists = scope:cabinet_character)。 - 效果:触发事件
flavor_bra_dynasty.1104。神圣罗马帝国 (hre) 所有成员将对我国增加subjugated_elector_antagonism的敌意。帝国权威受到imperial_authority_weak_penalty。
- 触发条件:存在内阁成员 (
-
拥立霍亨索伦家族为王 (
flavor_bra_dynasty.1101.d)- 效果:触发事件
flavor_bra_dynasty.1105。帝国权威获得imperial_authority_extreme_bonus。国家获得prestige_severe_bonus声望。
- 效果:触发事件
-
让维特尔斯巴赫家族继续统治 (
flavor_bra_dynasty.1101.e)- 效果:触发事件
flavor_bra_dynasty.1106。帝国权威受到imperial_authority_mild_penalty。国家获得 800 金币。
- 效果:触发事件
背景介绍: 该事件模拟了神圣罗马帝国内部一个选帝侯国或重要领地出现的王朝继承危机。作为帝国皇帝或强势诸侯,你面临着如何处置这一权力真空的抉择:是直接控制、拥立本国王朝成员、将其变为附庸、扶持强大的霍亨索伦家族,还是承认现状并从中获利?你的选择不仅影响该地区的未来,更会深刻改变你在帝国内的权威与声望。
完整事件代码:
flavor_bra_dynasty.1101 = {
type = country_event
title = flavor_bra_dynasty.1101.title
illustration_tags = {
10 = exterior
10 = armed
}
desc = flavor_bra_dynasty.1101.desc
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:peasants_estate }
ruler ?= {
save_scope_as = emperor_ruler
dynasty = {
random_character_in_dynasty = {
limit = {
is_alive = yes
is_female = no
is_adult = yes
is_ruler = no
owner = root
}
save_scope_as = dynasty_character
}
}
}
ordered_cabinet_character = {
order_by = total_abilities
max = 1
check_range_bounds = no
save_scope_as = cabinet_character
}
}
#Assume control
option = {
name = flavor_bra_dynasty.1101.a
trigger = { has_ruler = yes }
custom_tooltip = {
text = flavor_bra_dynasty.1101.a.tt
scope:root_country = { trigger_event_silently = { id = flavor_bra_dynasty.1102 days = 5 } }
}
change_imperial_authority = { value = imperial_authority_very_weak_bonus }
}
#Place <dynasty member> on their throne
option = {
name = flavor_bra_dynasty.1101.b
trigger = { exists = scope:dynasty_character }
historical_option = yes
custom_tooltip = {
text = flavor_bra_dynasty.1101.b.tt
scope:root_country = { trigger_event_silently = { id = flavor_bra_dynasty.1103 days = 5 } }
}
change_imperial_authority = { value = imperial_authority_weak_bonus }
}
#Vassalize it
option = {
name = flavor_bra_dynasty.1101.c
trigger = { exists = scope:cabinet_character }
custom_tooltip = {
text = flavor_bra_dynasty.1101.c.tt
scope:root_country = { trigger_event_silently = { id = flavor_bra_dynasty.1104 days = 5 } }
international_organization:hre = {
every_international_organization_member = {
add_antagonism = { target = root modifier = subjugated_elector_antagonism }
}
}
}
change_imperial_authority = { value = imperial_authority_weak_penalty }
}
#Put Hohenzollern on the throne
option = {
name = flavor_bra_dynasty.1101.d
custom_tooltip = {
text = flavor_bra_dynasty.1101.d.tt
scope:root_country = { trigger_event_silently = { id = flavor_bra_dynasty.1105 days = 5 } }
}
change_imperial_authority = { value = imperial_authority_extreme_bonus }
add_prestige = prestige_severe_bonus
}
#Let the Wittelsbacher keep it
option = {
name = flavor_bra_dynasty.1101.e
custom_tooltip = {
text = flavor_bra_dynasty.1101.e.tt
scope:root_country = { trigger_event_silently = { id = flavor_bra_dynasty.1106 days = 5 } }
}
change_imperial_authority = { value = imperial_authority_mild_penalty }
add_gold = 800
}
}