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flavor_ben.4 乌扎马叛乱

时间范围:1500.1.1 - 1821.1.1,每月 1% 概率触发

触发条件

  • 国家拥有变量 ben_upset_nobility_flag
  • 国家稳定度小于或等于 -10。

关键效果

  • 选项 A (flavor_ben.4.a)
    • 所有贵族阶层人口加入叛乱。
    • 叛乱进度增加 0.8。
  • 选项 B (flavor_ben.4.b)
    • 为国家添加持续 10 年的修正 ben_restored_nobles_rights
    • 立即镇压叛乱。

背景介绍: 该事件模拟了贝宁王国(BEN)历史上可能发生的贵族叛乱。当王室政策(如通过法律或废除特权)严重触怒贵族阶层,导致国家稳定度极低时,以“乌扎马”为代表的贵族势力可能揭竿而起,挑战中央权威。玩家需要在全面内战与妥协让步之间做出选择。

完整事件代码

flavor_ben.4 = { #Uzama revolt
	hide_portraits = yes
	type = country_event
	title = flavor_ben.4.title
	desc = flavor_ben.4.desc
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = BEN
		from = 1500.1.1
		to = 1821.1.1
		monthly_chance = 1
	}

	trigger = {
		has_variable = ben_upset_nobility_flag
		stability <= -10 #Added this so that if the player passes a law or revokes a privilege, the nobles rebel
	}

	illustration_tags = {
        10 = armed
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_rebel = {
			category = estate
			estate = nobles_estate
			name = uzama_revolt
			save_scope_as = target_rebel
		}

		remove_variable = ben_upset_nobility_flag

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_ben.4.a
		
		custom_tooltip = {
			text = ben_all_nobles_join_revolt
			every_owned_location = {
				limit = {
					any_pop = {
						owner = root
						pop_type = pop_type:nobles
					}
				}
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:nobles
					}
					change_pop_allegiance = scope:target_rebel
					add_pop_satisfaction = pop_satisfaction_ultimate_penalty
				}
			}
		}

		scope:target_rebel = {
			add_rebel_progress = 0.8
		}
	}

	option = {
		name = flavor_ben.4.b
		
		add_country_modifier = {
			modifier = ben_restored_nobles_rights
            years = 10
            mode = add_and_extend
		}

		destroy_rebel = scope:target_rebel
	}
}