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flavor_bah.1 马哈茂德·加万经学院

时间范围

1420.1.1 - 1520.1.1,每月有 2% 的概率触发。

触发条件

  • 国家宗教为 什叶派 (religion = religion:shia)。
  • 国家控制着 比达尔地区 (location:bidar.owner ?= root)。

关键效果

选项 A (历史选项)

  • 在比达尔地区建造 马哈茂德·加万经学院 (construct_building = building_type:mahmud_gawan_madrasa)。
  • 将事件中创建的建筑师角色移入本国。
  • 使 神职人员阶层 获得 极大的满意度加成 (add_estate_satisfaction = estate_satisfaction_extreme_bonus)。

选项 B

  • 使 神职人员阶层 获得 轻微的满意度惩罚 (add_estate_satisfaction = estate_satisfaction_mild_penalty)。
  • 国家获得 轻微的威望惩罚 (add_prestige = prestige_mild_penalty)。
  • 处决事件中创建的建筑师角色 (kill_character_silently = scope:target_artist)。

背景介绍

此事件模拟了巴曼尼苏丹国(Bahmani Sultanate)在其鼎盛时期,由著名维齐尔马哈茂德·加万(Mahmud Gawan)推动的文化与教育建设。马哈茂德·加万是一位来自波斯的学者和行政官员,他在比达尔(Bidar)建立了一所重要的伊斯兰经学院(Madrasa),这所学院成为德干地区重要的学术中心,促进了什叶派伊斯兰教义、科学和艺术的发展。该事件反映了国家在宗教认同(什叶派)和领土控制(比达尔)的基础上,对文化基础设施的投资及其对国内各阶层(特别是神职人员)的影响。

完整事件代码

flavor_bah.1 = {
	type = country_event
	title = flavor_bah.1.title
	desc = flavor_bah.1.desc
    historical_info = flavor_bah.1.historical_info
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = BAH
		from = 1420.1.1
		to = 1520.1.1
		monthly_chance = 2
	}

	trigger = {
		religion = religion:shia
        location:bidar.owner ?= root
	}
	
	illustration_tags = {
		10 = interior
		10 = happy
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:clergy_estate }

        location:bidar ?= {
            save_scope_as = target_location
        }

        ruler_or_regent ?= {
            save_scope_as = target_character
        }

		root.capital ?= {
			create_dynasty_from_location = random
			last_dynasty_in_location = { save_scope_as = target_dynasty }
		}

        create_character = {
            artist = architect
            age = 40
			dynasty = scope:target_dynasty
            artist_skill = 0.79
            culture = root.culture
            religion = root.religion
            birth_location = location:bidar
            save_scope_as = target_artist
            estate = estate_type:nobles_estate
            create_in_limbo = yes
        }
	}

	option = {
		name = flavor_bah.1.a
		historical_option = yes

        scope:target_location = {
            construct_building = {
				building_type = building_type:mahmud_gawan_madrasa
				cost_multiplier = 1
			}
        }
        scope:target_artist = {
            move_country = root
        }

        add_estate_satisfaction = {
            type = estate_type:clergy_estate
			value = estate_satisfaction_extreme_bonus
		}

	}
	
	option = {
		name = flavor_bah.1.b

		add_estate_satisfaction = {
            type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}

        add_prestige = prestige_mild_penalty

        kill_character_silently = scope:target_artist
	}
}