flavor_bah.1 马哈茂德·加万经学院
时间范围
1420.1.1 - 1520.1.1,每月有 2% 的概率触发。
触发条件
- 国家宗教为 什叶派 (
religion = religion:shia)。 - 国家控制着 比达尔地区 (
location:bidar.owner ?= root)。
关键效果
选项 A (历史选项)
- 在比达尔地区建造 马哈茂德·加万经学院 (
construct_building = building_type:mahmud_gawan_madrasa)。 - 将事件中创建的建筑师角色移入本国。
- 使 神职人员阶层 获得 极大的满意度加成 (
add_estate_satisfaction = estate_satisfaction_extreme_bonus)。
选项 B
- 使 神职人员阶层 获得 轻微的满意度惩罚 (
add_estate_satisfaction = estate_satisfaction_mild_penalty)。 - 国家获得 轻微的威望惩罚 (
add_prestige = prestige_mild_penalty)。 - 处决事件中创建的建筑师角色 (
kill_character_silently = scope:target_artist)。
背景介绍
此事件模拟了巴曼尼苏丹国(Bahmani Sultanate)在其鼎盛时期,由著名维齐尔马哈茂德·加万(Mahmud Gawan)推动的文化与教育建设。马哈茂德·加万是一位来自波斯的学者和行政官员,他在比达尔(Bidar)建立了一所重要的伊斯兰经学院(Madrasa),这所学院成为德干地区重要的学术中心,促进了什叶派伊斯兰教义、科学和艺术的发展。该事件反映了国家在宗教认同(什叶派)和领土控制(比达尔)的基础上,对文化基础设施的投资及其对国内各阶层(特别是神职人员)的影响。
完整事件代码
flavor_bah.1 = {
type = country_event
title = flavor_bah.1.title
desc = flavor_bah.1.desc
historical_info = flavor_bah.1.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = BAH
from = 1420.1.1
to = 1520.1.1
monthly_chance = 2
}
trigger = {
religion = religion:shia
location:bidar.owner ?= root
}
illustration_tags = {
10 = interior
10 = happy
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:clergy_estate }
location:bidar ?= {
save_scope_as = target_location
}
ruler_or_regent ?= {
save_scope_as = target_character
}
root.capital ?= {
create_dynasty_from_location = random
last_dynasty_in_location = { save_scope_as = target_dynasty }
}
create_character = {
artist = architect
age = 40
dynasty = scope:target_dynasty
artist_skill = 0.79
culture = root.culture
religion = root.religion
birth_location = location:bidar
save_scope_as = target_artist
estate = estate_type:nobles_estate
create_in_limbo = yes
}
}
option = {
name = flavor_bah.1.a
historical_option = yes
scope:target_location = {
construct_building = {
building_type = building_type:mahmud_gawan_madrasa
cost_multiplier = 1
}
}
scope:target_artist = {
move_country = root
}
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_extreme_bonus
}
}
option = {
name = flavor_bah.1.b
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
add_prestige = prestige_mild_penalty
kill_character_silently = scope:target_artist
}
}