flavor_zan.6 恩戈鲁卡定居点
时间范围
1400.1.1 - 1500.1.1,在此期间,每月有 2% 的概率触发。
触发条件
- 地点
engeruka无所有者。
关键效果
选项: flavor_zan.6.a(无 historical_option 标记,故非历史选项)
- 自定义提示:
engaruka_people_interesting_tt
事件即时效果(immediate):
- 人物记录: 记录当前统治者或摄政为
target_character1。 - 地点控制与建国:
- 将地点
engeruka的所有权转移给触发国(root)。 - 记录该地点为
target_location。 - 在该地点创建一个新国家,并记录为
target_country。 - 将该地点的控制度改为
control_radical_bonus。
- 将地点
- 对新国家(
target_country)的增益:- 增加
stability_extreme_bonus点稳定度。 - 增加 500 金币。
- 将社会价值
capital_economy_vs_traditional_economy设为 200。 - 记录其统治者或摄政为
target_character2。
- 增加
- 对定居点(
target_location)的建设:- 将繁荣度改为
prosperity_ultimate_bonus。 - 所有属于触发国(
root)的民众(pop)增加pop_satisfaction_radical_bonus满意度。 - 免费(
cost_multiplier = 0)且立即建造以下建筑(建造原因为palace_cheap_sponsorship):- 灌溉系统(
irrigation_systems) - 集市村庄(
market_village) - 森林村庄(
forest_village) x2
- 灌溉系统(
- 将繁荣度改为
背景介绍
该事件模拟了15世纪东非地区,桑给巴尔(ZAN)或其相关势力对恩戈鲁卡(Engaruka)地区的发现与殖民过程。恩戈鲁卡以其历史上复杂的灌溉农业系统和梯田而闻名。事件描述了当该地区处于无主状态时,一个国家派遣人员前往建立定居点,并迅速进行大规模基础设施建设,以促进农业、贸易和社区发展,从而巩固对该地区的控制。
完整事件代码
flavor_zan.6 = {
hide_portraits = yes
type = country_event
title = flavor_zan.6.title
desc = flavor_zan.6.desc
historical_info = flavor_zan.6.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = ZAN
from = 1400.1.1
to = 1500.1.1
monthly_chance = 2
}
trigger = {
location:engeruka = {
has_owner = no
}
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
ruler_or_regent = { save_scope_as = target_character1 }
location:engeruka = {
change_location_owner = root
save_scope_as = target_location
create_country_from_location = {
save_scope_as = target_country
}
change_control = control_radical_bonus
}
scope:target_country = {
add_stability = stability_extreme_bonus
add_gold = 500
change_societal_value = {
type = capital_economy_vs_traditional_economy
value = 200 #Must be at 100, they were farmers and shepherds.
}
ruler_or_regent = { save_scope_as = target_character2 }
}
scope:target_location = {
scope:target_location = {
change_prosperity = prosperity_ultimate_bonus
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_radical_bonus
}
construct_building = {
building_type = building_type:irrigation_systems
cost_multiplier = 0
instant = yes
cost_multiplier_reason = palace_cheap_sponsorship
}
#
construct_building = {
building_type = building_type:market_village
cost_multiplier = 0
instant = yes
cost_multiplier_reason = palace_cheap_sponsorship
}
construct_building = {
building_type = building_type:forest_village
cost_multiplier = 0
instant = yes
cost_multiplier_reason = palace_cheap_sponsorship
}
construct_building = {
building_type = building_type:forest_village
cost_multiplier = 0
instant = yes
cost_multiplier_reason = palace_cheap_sponsorship
}
}
}
}
option = {
name = flavor_zan.6.a
custom_tooltip = engaruka_people_interesting_tt
}
}