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flavor_ven.95 达尔马提亚探险

时间范围:1770.1.1 - 1790.1.1,每月 1% 概率触发

触发条件

  • 国家文化构成中,克罗地亚文化占比大于 0%。
  • 国家拥有 north_dalmatia_province(北达尔马提亚)省份的任意地块。

关键效果

  • 选项 A (历史选项)
    • 花费 3 金币。
    • 将创建的人物 阿尔贝托·福尔蒂斯 移入本国。
    • 获得少量研究进度加成。
    • 克罗地亚文化对本国主流文化的文化观感提升 1 点。
  • 选项 B
    • 获得少量研究进度惩罚。
    • (隐藏效果)静默处决创建的人物 阿尔贝托·福尔蒂斯

背景介绍: 18世纪后期,威尼斯共和国对其在亚得里亚海东岸的领地达尔马提亚地区保持着兴趣。此事件模拟了威尼斯可能派遣学者或探险家(如阿尔贝托·福尔蒂斯)前往该地区进行考察,旨在增进对当地克罗地亚文化的了解,并可能带来科学上的收益。选择资助探险可以促进文化交流与知识进步,而拒绝则可能导致机会丧失。

完整事件代码

flavor_ven.95 = { #An Expedition to Dalmatia
	type = country_event
	title = flavor_ven.95.title
	desc = flavor_ven.95.desc

	fire_only_once = yes

	historical_info = flavor_ven.95.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1770.1.1
		to = 1790.1.1
		monthly_chance = 1
	}

	trigger = {
		"culture_percentage_in_country(culture:croatian)" > 0
		province_definition:north_dalmatia_province = {
			any_location_in_province_definition = {
				has_owner = yes
				owner = ROOT
			}
		}
	}

	image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"

	immediate = {
		create_character = {
			first_name = name_albert
			last_name = Fortis
			birth_date = 1741.11.11
			culture = culture:venetian
			birth_location = location:padova
			save_scope_as = target_character
			estate = estate_type:burghers_estate
			adm = { 50 75 }
			dip = { 50 75 }
			mil = { 20 40 }
			create_in_limbo = yes
		}
		province:north_dalmatia_province = {
			random_location_in_province = {
				ordered_pop = {
					max = 1
					order_by = pop_size
					limit = {
						pop_type = pop_type:peasants
					}
					save_scope_as = target_pop
					save_scope_as = target_pop_bckg
				}
			}
		}
	}

	option = {
		name = flavor_ven.95.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		scope:target_character = {
			move_country = root
		}
		add_research_progress = research_progress_mild_bonus
		culture:croatian = {
			change_cultural_view = {
				target = root.culture
				change = 1
			}
		}
	}

	option = {
		name = flavor_ven.95.b
		add_research_progress = research_progress_mild_penalty
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}