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[flavor_ven.70] 贝内代托·马尔切洛登场

时间范围

  • 事件窗口:1715年1月1日 至 1730年1月1日
  • 触发概率:每月 10% 概率

触发条件

  • 国家必须拥有威尼斯地区(location:venice)。

关键效果

  • 选项 A (flavor_ven.70.a):

    • 将新创建的贝内代托·马尔切洛人物移至本国。
  • 选项 B (flavor_ven.70.b):

    • 为本文化添加一项文化传统增益(cultural_tradition_mild_bonus)。
    • 为本文化添加一项文化影响力增益(cultural_influence_mild_bonus)。
    • (隐藏效果)静默移除贝内代托·马尔切洛人物。

背景介绍

此事件模拟了威尼斯作曲家、作家贝内代托·马尔切洛(Benedetto Marcello)在18世纪初期的登场。马尔切洛出生于威尼斯贵族家庭,以其音乐作品和文学创作而闻名。事件反映了威尼斯共和国在文化领域的潜在发展,玩家可以选择接纳这位艺术家,或选择一条更侧重文化传统积累的路径。

完整事件代码

flavor_ven.70 = { #Benedetto Marcello
	type = country_event
	title = flavor_ven.70.title
	desc = flavor_ven.70.desc

	fire_only_once = yes

	historical_info = flavor_ven.70.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1715.1.1
		to = 1730.1.1
		monthly_chance = 10
	}

	trigger = {
		owns = location:venice
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		
		create_character = {
			first_name = name_benedict
			birth_date = 1686.8.1
			birth_location = location:venice
			estate = estate_type:nobles_estate
			adm = { 20 70 }
			dip = { 20 70 }
			mil = { 20 70 }
			artist_skill = 0.78
			dynasty = dynasty:marcello_dynasty
			culture = culture:venetian
			save_scope_as = target_character
			create_in_limbo = yes
			artist = composer
		}
	}

	option = {
		name = flavor_ven.70.a
		scope:target_character = {
			move_country = root
		}
	}

	option = {
		name = flavor_ven.70.b
		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
			add_cultural_influence = cultural_influence_mild_bonus
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}