[flavor_ven.67] 巴托洛梅奥·博诺登场
时间范围:1430.1.1 - 1450.1.1(每月 1% 概率触发)
触发条件:
- 国家拥有威尼斯(Venice)地区。
关键效果:
- 选项 A (
flavor_ven.67.a):- 花费 4 倍月收入的金币。
- 人物巴托洛梅奥·博诺加入我国,并获得特质“建筑远见者”。
- 选项 B (
flavor_ven.67.b):- 获得少量威望惩罚。
- (隐藏效果)人物巴托洛梅奥·博诺被静默移除。
背景介绍: 此事件模拟了文艺复兴时期威尼斯建筑师巴托洛梅奥·博诺(Bartolomeo Bono)的登场。博诺出生于1405年,以其建筑才能闻名。事件发生时,威尼斯共和国可以选择是否投资并接纳这位建筑师,以促进其建筑艺术发展,或者选择忽视他,承担相应的声望损失。
完整事件代码:
flavor_ven.67 = { #Bartolomeo Bono
type = country_event
title = flavor_ven.67.title
desc = flavor_ven.67.desc
fire_only_once = yes
historical_info = flavor_ven.67.historical_info
dynamic_historical_event = {
tag = VEN
from = 1430.1.1
to = 1450.1.1
monthly_chance = 1
}
trigger = {
owns = location:venice
}
image = "gfx/interface/illustrations/institutions/renaissance.dds"
immediate = {
location:venice = {
save_scope_as = target_location
}
create_character = {
first_name = name_bartholomew
last_name = Bono
birth_date = 1405.4.9
birth_location = location:venice
estate = estate_type:burghers_estate
adm = { 20 70 }
dip = { 20 70 }
mil = { 20 70 }
artist_skill = 0.70
culture = culture:venetian
artist = architect
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_ven.67.a
change_gold_effect = { scale = -4 }
scope:target_character = {
move_country = root
add_trait = trait:architectural_visionary
}
}
option = {
name = flavor_ven.67.b
add_prestige = prestige_weak_penalty
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}