flavor_ven.59 总督的权力攫取
时间范围:1337.1.1 - 1837.1.1,每月 1% 概率触发
触发条件:
- 国家为威尼斯共和国(
tag = VEN) - 共和传统低于 50.00(
republican_tradition < 50.00) - 国家当前拥有统治者(
has_ruler = yes)
关键效果:
-
选项 A (flavor_ven.59.a):
- 增加少量稳定度(
add_stability = stability_mild_bonus) - 大幅减少政府能力(
add_government_power = government_power_extreme_penalty) - 大幅降低贵族阶层满意度(
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }) - 社会价值观向“集权化”方向大幅移动(
change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_left })
- 增加少量稳定度(
-
选项 B (flavor_ven.59.b):
- 减少少量稳定度(
add_stability = stability_mild_penalty) - 增加少量政府能力(
add_government_power = government_power_mild_bonus) - 移除当前统治者(
scope:target_ruler = { remove_ruler = root }) - 小幅增加贵族阶层满意度(
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }) - 社会价值观向“分权化”方向大幅移动(
change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_right })
- 减少少量稳定度(
-
选项 C (flavor_ven.59.c) [历史选项]:
- 大幅减少稳定度(
add_stability = stability_severe_penalty) - 大幅增加政府能力(
add_government_power = government_power_extreme_bonus) - 处决当前统治者(
scope:target_ruler = { kill_character = { target = scope:target_ruler reason = execution } }) - 大幅增加贵族阶层满意度(
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }) - 社会价值观向“分权化”方向大幅移动(
change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_right })
- 大幅减少稳定度(
背景介绍: 此事件描绘了威尼斯共和国在共和传统衰落时期,总督(Doge)试图扩大个人权力所引发的政治危机。威尼斯以其复杂的寡头共和制度闻名,但当共和理想减弱时,最高行政长官可能试图集中权力,这必然引发与贵族议会等其他权力中心的激烈冲突。事件中的不同选项代表了国家对此危机的不同反应:是容忍总督集权、通过和平方式更换总督,还是采取极端手段处决总督以维护共和体制。
完整事件代码:
flavor_ven.59 = { #The Doge's Power Grab
type = country_event
title = flavor_ven.59.title
desc = flavor_ven.59.desc
fire_only_once = yes
historical_info = flavor_ven.59.historical_info
dynamic_historical_event = {
tag = VEN
from = 1337.1.1
to = 1837.1.1
monthly_chance = 1
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler = {
save_scope_as = target_ruler
}
}
illustration_tags = {
10 = armed
10 = interior
}
trigger = {
republican_tradition < 50.00
has_ruler = yes
}
option = {
name = flavor_ven.59.a
add_stability = stability_mild_bonus
add_government_power = government_power_extreme_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_large_move_to_left
}
}
option = {
name = flavor_ven.59.b
add_stability = stability_mild_penalty
add_government_power = government_power_mild_bonus
scope:target_ruler = {
remove_ruler = root
}
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_large_move_to_right
}
}
option = {
name = flavor_ven.59.c
historical_option = yes
add_stability = stability_severe_penalty
add_government_power = government_power_extreme_bonus
scope:target_ruler = {
kill_character = {
target = scope:target_ruler
reason = execution
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
change_societal_value = {
type = centralization_vs_decentralization
value = societal_value_large_move_to_right
}
}
}