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flavor_ven.59 总督的权力攫取

时间范围:1337.1.1 - 1837.1.1,每月 1% 概率触发

触发条件

  • 国家为威尼斯共和国(tag = VEN
  • 共和传统低于 50.00(republican_tradition < 50.00
  • 国家当前拥有统治者(has_ruler = yes

关键效果

  • 选项 A (flavor_ven.59.a)

    • 增加少量稳定度(add_stability = stability_mild_bonus
    • 大幅减少政府能力(add_government_power = government_power_extreme_penalty
    • 大幅降低贵族阶层满意度(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
    • 社会价值观向“集权化”方向大幅移动(change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_left }
  • 选项 B (flavor_ven.59.b)

    • 减少少量稳定度(add_stability = stability_mild_penalty
    • 增加少量政府能力(add_government_power = government_power_mild_bonus
    • 移除当前统治者(scope:target_ruler = { remove_ruler = root }
    • 小幅增加贵族阶层满意度(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
    • 社会价值观向“分权化”方向大幅移动(change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_right }
  • 选项 C (flavor_ven.59.c) [历史选项]

    • 大幅减少稳定度(add_stability = stability_severe_penalty
    • 大幅增加政府能力(add_government_power = government_power_extreme_bonus
    • 处决当前统治者(scope:target_ruler = { kill_character = { target = scope:target_ruler reason = execution } }
    • 大幅增加贵族阶层满意度(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
    • 社会价值观向“分权化”方向大幅移动(change_societal_value = { type = centralization_vs_decentralization value = societal_value_large_move_to_right }

背景介绍: 此事件描绘了威尼斯共和国在共和传统衰落时期,总督(Doge)试图扩大个人权力所引发的政治危机。威尼斯以其复杂的寡头共和制度闻名,但当共和理想减弱时,最高行政长官可能试图集中权力,这必然引发与贵族议会等其他权力中心的激烈冲突。事件中的不同选项代表了国家对此危机的不同反应:是容忍总督集权、通过和平方式更换总督,还是采取极端手段处决总督以维护共和体制。

完整事件代码

flavor_ven.59 = { #The Doge's Power Grab
	type = country_event
	title = flavor_ven.59.title
	desc = flavor_ven.59.desc

	fire_only_once = yes

	historical_info = flavor_ven.59.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1337.1.1
		to = 1837.1.1
		monthly_chance = 1
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler = {
			save_scope_as = target_ruler
		}
	}

	illustration_tags = {
		10 = armed
		10 = interior
	}

	trigger = {
		republican_tradition < 50.00
		has_ruler = yes
	}

	option = {
		name = flavor_ven.59.a
		add_stability = stability_mild_bonus
		add_government_power = government_power_extreme_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_large_move_to_left
		}
	}

	option = {
		name = flavor_ven.59.b
		add_stability = stability_mild_penalty
		add_government_power = government_power_mild_bonus
		scope:target_ruler = {
			remove_ruler = root
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_large_move_to_right
		}
	}

	option = {
		name = flavor_ven.59.c
		historical_option = yes
		add_stability = stability_severe_penalty
		add_government_power = government_power_extreme_bonus
		scope:target_ruler = {
			kill_character = {
				target = scope:target_ruler
				reason = execution
			}
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
		change_societal_value = {
			type = centralization_vs_decentralization
			value = societal_value_large_move_to_right
		}
	}
}