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flavor_tur.50 继承人与胡鲁菲派

时间范围:1370.1.1 - 1437.1.1(每月 20% 概率)

触发条件

  • 国家拥有继承人。
  • 国家拥有变量 hurufiyya
  • 统治者或摄政者的宗教存在,且不是什叶派。
  • 国家宗教属于穆斯林宗教组。
  • 继承人的宗教与统治者或摄政者的宗教相同。
  • 国家首都存在。
  • 首都省份内至少有一个属于本国、且信仰什叶派的人口。

关键效果

  • 选项 A (历史选项)

    • 在首都省份,随机消灭一个属于本国、且信仰什叶派的人口。
    • 如果本国在首都以外的省份拥有什叶派人口,则其中最大的两个什叶派人口获得 pop_satisfaction_mild_penalty(人口满意度轻微惩罚)。
    • 在首都:
      • 如果存在属于本国、信仰国家宗教且类型为神职人员的人口,则其中最大的两个此类人口获得 pop_satisfaction_extreme_bonus(人口满意度极大增益)。
      • 否则,国家获得 stability_weak_bonus(稳定度微弱增益)。
    • 教士阶层获得 estate_satisfaction_mild_bonus(阶层满意度轻微增益)。
    • 市民阶层获得 estate_satisfaction_mild_penalty(阶层满意度轻微惩罚)。
  • 选项 B

    • 继承人改信什叶派,并随机增加 5 到 10 点行政、外交和军事能力。
    • 国家获得 stability_extreme_penalty(稳定度极大惩罚)。
    • 教士阶层获得 estate_satisfaction_radical_penalty(阶层满意度剧烈惩罚)。

背景介绍: 此事件反映了奥斯曼帝国早期(14世纪末至15世纪初)面临的宗教与继承问题。胡鲁菲派是一个具有什叶派色彩的苏菲主义神秘教团,其教义在当时被视为异端。事件模拟了当帝国继承人被怀疑或卷入此类“异端”信仰时,统治者面临的抉择:是严厉镇压以维护正统和稳定,还是容忍甚至接纳,从而引发国内宗教阶层的强烈反对。

完整事件代码

flavor_tur.50 = { #The Heir and the Hurufis
	type = country_event
	title = flavor_tur.50.title
	desc = flavor_tur.50.desc


	fire_only_once = yes
	dynamic_historical_event = {
		tag = TUR
		from = 1370.1.1
		to = 1437.1.1
		monthly_chance = 20
	}

	historical_info = flavor_tur.50.historical_info

	trigger = {
		has_heir = yes
		has_variable = hurufiyya
		ruler_or_regent ?= {
			religion ?= {
				exists = this
				NOT = { this = religion:shia }
			}
		}

		religion.group = religion_group:muslim

		heir ?= { religion = root.ruler_or_regent.religion }

		exists = capital
		capital.province = {
			any_location_in_province = {
				any_pop = {
					owner = root
					religion = religion:shia
				}
			}
		}
	}

	immediate = {

		heir = { save_scope_as = heretic_heir }

		capital = {
			save_scope_as = capital_location
		}
	}


	option = {
		name = flavor_tur.50.a
		historical_option = yes

		scope:capital_location.province = {
			every_location_in_province = {
				random_pop = {
					limit = {
						owner = root
						religion = religion:shia
					}
					destroy_pop = this
				}
			}
		}

		if = {
			limit = {
				any_pop = {
					owner = root
					religion = religion:shia
					location.province != root.capital.province
				}
			}
			ordered_pop = {
				limit = {
					owner = root
					religion = religion:shia
					location.province != root.capital.province
				}
				order_by = pop_size
				max = 2
				add_pop_satisfaction = pop_satisfaction_mild_penalty
			}
		}

		capital = {
			if = {
				limit = {
					any_pop = {
						owner = root
						religion = root.religion
						pop_type = pop_type:clergy
					}
				}
				ordered_pop = {
					limit = {
						owner = root
						religion = root.religion
						pop_type = pop_type:clergy
					}
					order_by = pop_size
					max = 2
					add_pop_satisfaction = pop_satisfaction_extreme_bonus
				}
			}
			else = {
				root = { add_stability = stability_weak_bonus }
			}
		}

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_bonus }

		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_penalty }
	}


	option = {
		name = flavor_tur.50.b

		scope:heretic_heir = {
			change_character_religion = religion:shia
			add_adm = { 5 10 }
			add_dip = { 5 10 }
			add_mil = { 5 10 }
		}

		add_stability = stability_extreme_penalty

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_radical_penalty }
	}
}